virtualx-engine/editor/import
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
editor_import_collada.cpp Some changes to dual paraboloid envmap generation, fixes somme bleeding 2017-07-05 19:39:45 -03:00
editor_import_collada.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_import_plugin.cpp Fix EditorImportPlugin::get_preset_count 2017-06-20 21:25:12 +02:00
editor_import_plugin.h Fix EditorImportPlugin::get_preset_count 2017-06-20 21:25:12 +02:00
resource_importer_csv_translation.cpp Complete changing of resource extensions 2017-06-16 15:42:18 -03:00
resource_importer_csv_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_obj.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
resource_importer_obj.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_scene.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
resource_importer_scene.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
resource_importer_texture.cpp Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
resource_importer_texture.h -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
resource_importer_wav.cpp Inline documentation request satisfied. 2017-07-07 03:01:46 +04:00
resource_importer_wav.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00