683e19306e
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
(cherry picked from commit b61ffef0ab
)
36 lines
1.1 KiB
Python
36 lines
1.1 KiB
Python
# Build GodotTools solution
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import os
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from SCons.Script import Dir
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def build_godot_tools(source, target, env):
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# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
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module_dir = env['module_dir']
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solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
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build_config = 'Debug' if env['target'] == 'debug' else 'Release'
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from .solution_builder import build_solution
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build_solution(env, solution_path, build_config, restore=True)
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# No need to copy targets. The GodotTools csproj takes care of copying them.
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def build(env_mono, api_sln_cmd):
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assert env_mono['tools']
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output_dir = Dir('#bin').abspath
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editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
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target_filenames = ['GodotTools.dll']
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if env_mono['target'] == 'debug':
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target_filenames += ['GodotTools.pdb']
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targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
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cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
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env_mono.AlwaysBuild(cmd)
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