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area.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
area.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
arvr_nodes.cpp
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Merge pull request #35406 from lawnjelly/ortho-shadow
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2020-01-22 22:02:09 +01:00 |
arvr_nodes.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_stream_player_3d.cpp
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Fix bug with AudioStreamPlayer3D audio position
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2020-05-07 13:37:06 +02:00 |
audio_stream_player_3d.h
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2020-01-01 11:16:22 +01:00 |
baked_lightmap.cpp
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2020-01-01 11:16:22 +01:00 |
baked_lightmap.h
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2020-01-01 11:16:22 +01:00 |
bone_attachment.cpp
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2020-01-01 11:16:22 +01:00 |
bone_attachment.h
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2020-01-01 11:16:22 +01:00 |
camera.cpp
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
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2020-06-21 16:28:01 +01:00 |
camera.h
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2020-01-01 11:16:22 +01:00 |
collision_object.cpp
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2020-01-01 11:16:22 +01:00 |
collision_object.h
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2020-01-01 11:16:22 +01:00 |
collision_polygon.cpp
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2020-01-01 11:16:22 +01:00 |
collision_polygon.h
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2020-01-01 11:16:22 +01:00 |
collision_shape.cpp
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Add a new configuration warning to CollisionShape
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2020-03-06 23:51:26 +01:00 |
collision_shape.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cpu_particles.cpp
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Fix custom w component being uninitialized on CPU particles.
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2020-05-04 16:10:22 +02:00 |
cpu_particles.h
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Validate input in (CPU)Particles set_emission_shape()
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2020-01-16 11:08:51 +01:00 |
gi_probe.cpp
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2020-01-01 11:16:22 +01:00 |
gi_probe.h
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2020-01-01 11:16:22 +01:00 |
immediate_geometry.cpp
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2020-01-01 11:16:22 +01:00 |
immediate_geometry.h
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2020-01-01 11:16:22 +01:00 |
interpolated_camera.cpp
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2020-01-01 11:16:22 +01:00 |
interpolated_camera.h
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2020-01-01 11:16:22 +01:00 |
light.cpp
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Add performance hints to the DirectionalLight shadow mode property hint
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2020-06-04 12:16:39 +02:00 |
light.h
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2020-01-01 11:16:22 +01:00 |
listener.cpp
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2020-01-01 11:16:22 +01:00 |
listener.h
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2020-01-01 11:16:22 +01:00 |
mesh_instance.cpp
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2020-01-01 11:16:22 +01:00 |
mesh_instance.h
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2020-01-01 11:16:22 +01:00 |
multimesh_instance.cpp
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2020-01-01 11:16:22 +01:00 |
multimesh_instance.h
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2020-01-01 11:16:22 +01:00 |
navigation.cpp
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Fix C4724: potential mod by 0 warnings.
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2020-05-21 11:28:01 +01:00 |
navigation.h
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2020-01-01 11:16:22 +01:00 |
navigation_mesh.cpp
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2020-01-01 11:16:22 +01:00 |
navigation_mesh.h
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2020-01-01 11:16:22 +01:00 |
particles.cpp
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2020-01-01 11:16:22 +01:00 |
particles.h
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2020-01-01 11:16:22 +01:00 |
path.cpp
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Handle huge offset values in Path2D and Path3D set_offset
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2020-04-16 11:45:40 +02:00 |
path.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_body.cpp
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Normalise p_up_direction vector in move_and_slide() and
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2020-06-16 10:11:54 +01:00 |
physics_body.h
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Added function to expose floor normal, useful to correctly calculate player velocity.
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2020-01-10 14:58:19 +01:00 |
physics_joint.cpp
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Added missing spring enums for generic_6dof_joint
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2020-05-04 16:10:22 +02:00 |
physics_joint.h
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2020-01-01 11:16:22 +01:00 |
position_3d.cpp
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2020-01-01 11:16:22 +01:00 |
position_3d.h
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2020-01-01 11:16:22 +01:00 |
proximity_group.cpp
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2020-01-01 11:16:22 +01:00 |
proximity_group.h
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2020-01-01 11:16:22 +01:00 |
ray_cast.cpp
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2020-01-01 11:16:22 +01:00 |
ray_cast.h
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2020-01-01 11:16:22 +01:00 |
reflection_probe.cpp
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2020-01-01 11:16:22 +01:00 |
reflection_probe.h
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2020-01-01 11:16:22 +01:00 |
remote_transform.cpp
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2020-01-01 11:16:22 +01:00 |
remote_transform.h
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
skeleton.cpp
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Fixed IK rotation issue
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2020-04-16 11:42:07 +02:00 |
skeleton.h
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Fixed IK rotation issue
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2020-04-16 11:42:07 +02:00 |
soft_body.cpp
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Make softbody completelly stiff to attachment point
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2020-05-01 10:56:57 +02:00 |
soft_body.h
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Make softbody completelly stiff to attachment point
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2020-05-01 10:56:57 +02:00 |
spatial.cpp
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Fixes crash in Spatial::notification
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2020-01-25 13:16:51 +08:00 |
spatial.h
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2020-01-01 11:16:22 +01:00 |
spatial_velocity_tracker.cpp
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2020-01-01 11:16:22 +01:00 |
spatial_velocity_tracker.h
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2020-01-01 11:16:22 +01:00 |
spring_arm.cpp
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Activate Physics Process in SpringArm3D.
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2020-04-20 11:51:30 +02:00 |
spring_arm.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
sprite_3d.cpp
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Use mesh instead of immediate for drawing Sprite3D
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2020-07-03 12:19:26 -06:00 |
sprite_3d.h
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Use mesh instead of immediate for drawing Sprite3D
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2020-07-03 12:19:26 -06:00 |
vehicle_body.cpp
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Fixed random force on vehicle wheel
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2020-02-15 20:30:17 +05:30 |
vehicle_body.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visibility_notifier.cpp
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Fix visibility enabler flag toggling
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2020-03-25 11:38:53 +01:00 |
visibility_notifier.h
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2020-01-01 11:16:22 +01:00 |
visual_instance.cpp
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2020-01-01 11:16:22 +01:00 |
visual_instance.h
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2020-01-01 11:16:22 +01:00 |
voxel_light_baker.cpp
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Remove unused #if 0'ed code
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2020-01-21 21:41:54 +01:00 |
voxel_light_baker.h
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2020-01-01 11:16:22 +01:00 |
world_environment.cpp
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2020-01-01 11:16:22 +01:00 |
world_environment.h
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2020-01-01 11:16:22 +01:00 |