..
shaders
Octahedral Normal/Tangent Compression
2021-07-30 10:29:09 -04:00
rasterizer_canvas_base_gles3.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
rasterizer_canvas_base_gles3.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp
Fix Bugs w/ Octahedral Compression Implementation
2021-08-04 21:48:56 -04:00
rasterizer_scene_gles3.h
fix 3D scene not rendered on GLES3 HTML5 export
2021-07-08 22:03:03 +09:00
rasterizer_storage_gles3.cpp
Octahedral Normal/Tangent Compression
2021-07-30 10:29:09 -04:00
rasterizer_storage_gles3.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp
[3.x] Implemented global const array to shaders
2021-07-26 16:29:39 +03:00
shader_compiler_gles3.h
Backport dd0874e
"Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
shader_gles3.cpp
Improve the shader error console output
2021-07-17 03:00:46 +02:00
shader_gles3.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00