..
animated_sprite.cpp
Fix error macro calls not ending with semicolon
2019-06-11 14:49:34 +02:00
animated_sprite.h
Make AnimatedSprite able to play backwards
2019-03-17 04:03:23 -03:00
area_2d.cpp
Area2D: Fix argument type of body_* signals
2019-06-24 21:40:31 +02:00
area_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp
Revert "Fix AudioStreams::stop possibly causing a small noise"
2019-04-27 12:17:54 -03:00
audio_stream_player_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
back_buffer_copy.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
back_buffer_copy.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
camera_2d.cpp
Cleanup some unecessary editor/ includes in scene/
2019-06-12 22:48:43 +02:00
camera_2d.h
Add process_mode property to Camera2D
2019-01-06 15:44:17 +01:00
canvas_item.cpp
Added ability for multiple images to be imported as an atlas
2019-04-19 15:56:34 -03:00
canvas_item.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
canvas_modulate.cpp
Don't modulate canvas on invisible color change
2019-05-24 13:10:21 +02:00
canvas_modulate.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
collision_object_2d.cpp
Allow adding disabled shapes
2019-04-23 18:06:48 +02:00
collision_object_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
collision_polygon_2d.cpp
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
2019-03-04 21:03:10 -03:00
collision_polygon_2d.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
collision_shape_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
cpu_particles_2d.cpp
Merge pull request #29974 from clayjohn/particles_restart
2019-06-24 13:48:56 +02:00
cpu_particles_2d.h
change emit shape circle to sphere in CPUParticles2D
2019-06-17 11:59:31 -07:00
joints_2d.cpp
Fix always true/false values
2019-06-20 16:59:48 +02:00
joints_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
light_2d.cpp
Tweak some editor property hints to be more flexible and consistent
2019-06-16 23:52:16 +02:00
light_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
2019-04-15 16:10:48 -03:00
light_occluder_2d.h
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
2019-04-15 16:10:48 -03:00
line_2d.cpp
Fix error macro calls not ending with semicolon
2019-06-11 14:49:34 +02:00
line_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
line_builder.cpp
Merge pull request #24691 from BlackCatter/line2d-fix
2019-01-02 19:39:31 +01:00
line_builder.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
mesh_instance_2d.cpp
Properly add "texture_changed" signal to MeshInstance2D
2019-06-02 23:51:44 -03:00
mesh_instance_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
multimesh_instance_2d.cpp
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
multimesh_instance_2d.h
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
navigation_2d.cpp
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
navigation_2d.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
navigation_polygon.cpp
Fix wrong property binding for NavigationPolygon::vertices
2019-05-29 17:28:22 +02:00
navigation_polygon.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
node_2d.cpp
Fix look_at with non uniform scaling
2019-02-08 18:00:54 +01:00
node_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
parallax_background.cpp
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
parallax_background.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
parallax_layer.cpp
Fix ParallaxBackground breaking when moving it out the scene tree
2019-05-04 17:09:33 -07:00
parallax_layer.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
particles_2d.cpp
properly set emitting when particles restart
2019-06-21 22:33:11 -07:00
particles_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
path_2d.cpp
Don't allow PathFollow offset outside bounds
2019-05-25 18:27:22 +02:00
path_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
path_texture.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
path_texture.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
physics_body_2d.cpp
Fix error macro calls not ending with semicolon
2019-06-11 14:49:34 +02:00
physics_body_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
polygon_2d.cpp
Clean up and fix some situations where triangulation may fail, closes #26366
2019-03-02 12:04:24 -03:00
polygon_2d.h
Updat polygons when skeleton setup changes, fixes #25949
2019-02-16 20:08:17 -03:00
position_2d.cpp
Fix compilation warnings in JS and Windows builds
2019-06-15 14:40:45 +02:00
position_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
ray_cast_2d.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
ray_cast_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
remote_transform_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
skeleton_2d.cpp
Updat polygons when skeleton setup changes, fixes #25949
2019-02-16 20:08:17 -03:00
skeleton_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
sprite.cpp
Fixes bad gizmo alignment for textures with odd size
2019-03-07 21:05:23 +01:00
sprite.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
tile_map.cpp
Make tilemap texture origin point top-left.
2019-06-05 23:23:36 +02:00
tile_map.h
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
touch_screen_button.cpp
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
touch_screen_button.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visibility_notifier_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
y_sort.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
y_sort.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00