virtualx-engine/scene
Rémi Verschelde 6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
..
2d Use a more specific type for Area2D/3D body signals 2021-02-24 00:05:54 -05:00
3d Allow CollisionObject3D to show collision shape meshes 2021-02-24 18:50:13 +01:00
animation Tween: Add null check for target object 2021-02-24 13:37:55 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input 2021-02-25 18:09:04 +01:00
main Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
resources Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
register_scene_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00