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animation_player_editor_plugin.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
animation_player_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
animation_tree_editor_plugin.cpp
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AnimationTree nodes sliders fixes
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2017-07-21 13:57:46 +02:00 |
animation_tree_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
baked_light_baker.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_baker.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
baked_light_baker_cmpxchg.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas_item_editor_plugin.cpp
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Change the grid offset when the snap is set as relative
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2017-07-25 21:10:43 +02:00 |
canvas_item_editor_plugin.h
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Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item.
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2017-07-20 19:50:37 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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Fixed bug that prevented creating polygons.
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2017-07-17 22:17:39 +02:00 |
collision_polygon_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon_editor_plugin.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
collision_polygon_editor_plugin.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
collision_shape_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
collision_shape_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
cube_grid_theme_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
cube_grid_theme_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
curve_editor_plugin.cpp
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
curve_editor_plugin.h
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Added Curve preview thumbnail
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2017-07-02 01:52:47 +02:00 |
editor_preview_plugins.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
editor_preview_plugins.h
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
gi_probe_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gi_probe_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gradient_editor_plugin.cpp
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GradientTexture now uses a Gradient
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2017-06-24 21:50:44 +02:00 |
gradient_editor_plugin.h
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GradientTexture now uses a Gradient
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2017-06-24 21:50:44 +02:00 |
item_list_editor_plugin.cpp
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ItemList: expose methods, in-editor items editing support
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2017-07-04 20:12:33 +07:00 |
item_list_editor_plugin.h
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ItemList: expose methods, in-editor items editing support
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2017-07-04 20:12:33 +07:00 |
light_occluder_2d_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
light_occluder_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
line_2d_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
line_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
material_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
material_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_editor_plugin.cpp
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
mesh_editor_plugin.h
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
mesh_instance_editor_plugin.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
mesh_instance_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation_polygon_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
navigation_polygon_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
particles_2d_editor_plugin.cpp
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2D GPU Particles working..
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2017-06-21 16:26:26 -03:00 |
particles_2d_editor_plugin.h
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2D GPU Particles working..
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2017-06-21 16:26:26 -03:00 |
particles_editor_plugin.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
particles_editor_plugin.h
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
path_2d_editor_plugin.cpp
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Some more typo fixes for "threshold"
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2017-07-15 12:01:46 +02:00 |
path_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
path_editor_plugin.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
path_editor_plugin.h
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Applied clang-format.
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2017-05-25 10:12:05 -05:00 |
polygon_2d_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
polygon_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
resource_preloader_editor_plugin.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
resource_preloader_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
rich_text_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rich_text_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_editor_plugin.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
sample_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_library_editor_plugin.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
sample_library_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_player_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
sample_player_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_editor_plugin.cpp
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ScriptEditor -> 'script_close' signal hint correction
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2017-07-29 14:22:06 +02:00 |
script_editor_plugin.h
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EditorPlugin methods and signals rename
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2017-07-20 19:16:34 +02:00 |
script_text_editor.cpp
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ScriptEditor: ctrl+click can open scenes/resources.
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2017-08-02 19:23:57 +02:00 |
script_text_editor.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
SCsub
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Refactoring: rename tools/editor/ to editor/
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2017-03-05 14:21:25 +01:00 |
shader_editor_plugin.cpp
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highlight the correct error line in shader editor
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2017-06-21 21:09:41 +01:00 |
shader_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_graph_editor_plugin.cpp
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
shader_graph_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
spatial_editor_plugin.cpp
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SpatialEditor: fix transform dialog
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2017-07-31 20:00:02 +07:00 |
spatial_editor_plugin.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
sprite_frames_editor_plugin.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
sprite_frames_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
stream_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
stream_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
style_box_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
style_box_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_editor_plugin.cpp
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Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
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2017-08-01 00:15:37 +02:00 |
texture_editor_plugin.h
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Texture region now updates when changing an Atlas
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2017-06-29 10:49:24 -04:00 |
texture_region_editor_plugin.cpp
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Texture region now updates when changing an Atlas
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2017-06-29 10:49:24 -04:00 |
texture_region_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
theme_editor_plugin.cpp
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ThemeEditor: fix broken dialog
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2017-07-27 14:17:02 +07:00 |
theme_editor_plugin.h
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ThemeEditor: fix broken dialog
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2017-07-27 14:17:02 +07:00 |
tile_map_editor_plugin.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
tile_map_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
tile_set_editor_plugin.cpp
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Readd tilemap's shape_transform and bugfixes
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2017-07-01 20:56:51 +03:00 |
tile_set_editor_plugin.h
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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
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2017-05-19 14:49:37 -07:00 |