virtualx-engine/editor/plugins
2017-08-02 19:23:57 +02:00
..
animation_player_editor_plugin.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
animation_player_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
animation_tree_editor_plugin.cpp AnimationTree nodes sliders fixes 2017-07-21 13:57:46 +02:00
animation_tree_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
baked_light_baker.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_baker.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
baked_light_baker_cmpxchg.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas_item_editor_plugin.cpp Change the grid offset when the snap is set as relative 2017-07-25 21:10:43 +02:00
canvas_item_editor_plugin.h Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item. 2017-07-20 19:50:37 +02:00
collision_polygon_2d_editor_plugin.cpp Fixed bug that prevented creating polygons. 2017-07-17 22:17:39 +02:00
collision_polygon_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_polygon_editor_plugin.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_polygon_editor_plugin.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_shape_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
collision_shape_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
cube_grid_theme_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
cube_grid_theme_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
curve_editor_plugin.cpp [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
curve_editor_plugin.h Added Curve preview thumbnail 2017-07-02 01:52:47 +02:00
editor_preview_plugins.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
editor_preview_plugins.h -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
gi_probe_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gradient_editor_plugin.cpp GradientTexture now uses a Gradient 2017-06-24 21:50:44 +02:00
gradient_editor_plugin.h GradientTexture now uses a Gradient 2017-06-24 21:50:44 +02:00
item_list_editor_plugin.cpp ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
item_list_editor_plugin.h ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
light_occluder_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
light_occluder_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
line_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
line_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
material_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
material_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
mesh_editor_plugin.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
mesh_instance_editor_plugin.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
mesh_instance_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation_polygon_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
navigation_polygon_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
particles_2d_editor_plugin.cpp 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
particles_2d_editor_plugin.h 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
particles_editor_plugin.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
particles_editor_plugin.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
path_2d_editor_plugin.cpp Some more typo fixes for "threshold" 2017-07-15 12:01:46 +02:00
path_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
path_editor_plugin.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
path_editor_plugin.h Applied clang-format. 2017-05-25 10:12:05 -05:00
polygon_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
polygon_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
resource_preloader_editor_plugin.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
resource_preloader_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
rich_text_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rich_text_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_editor_plugin.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
sample_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
sample_library_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
sample_player_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp ScriptEditor -> 'script_close' signal hint correction 2017-07-29 14:22:06 +02:00
script_editor_plugin.h EditorPlugin methods and signals rename 2017-07-20 19:16:34 +02:00
script_text_editor.cpp ScriptEditor: ctrl+click can open scenes/resources. 2017-08-02 19:23:57 +02:00
script_text_editor.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
shader_editor_plugin.cpp highlight the correct error line in shader editor 2017-06-21 21:09:41 +01:00
shader_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_graph_editor_plugin.cpp [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
shader_graph_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp SpatialEditor: fix transform dialog 2017-07-31 20:00:02 +07:00
spatial_editor_plugin.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
sprite_frames_editor_plugin.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
sprite_frames_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
stream_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
stream_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
style_box_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync 2017-08-01 00:15:37 +02:00
texture_editor_plugin.h Texture region now updates when changing an Atlas 2017-06-29 10:49:24 -04:00
texture_region_editor_plugin.cpp Texture region now updates when changing an Atlas 2017-06-29 10:49:24 -04:00
texture_region_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
theme_editor_plugin.cpp ThemeEditor: fix broken dialog 2017-07-27 14:17:02 +07:00
theme_editor_plugin.h ThemeEditor: fix broken dialog 2017-07-27 14:17:02 +07:00
tile_map_editor_plugin.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
tile_map_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
tile_set_editor_plugin.cpp Readd tilemap's shape_transform and bugfixes 2017-07-01 20:56:51 +03:00
tile_set_editor_plugin.h Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:49:37 -07:00