..
area.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
area.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
baked_light.cpp
A bit of everything:
2014-05-14 01:22:15 -03:00
baked_light.h
A bit of everything:
2014-05-14 01:22:15 -03:00
body_shape.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
body_shape.h
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2014-02-09 22:10:30 -03:00
bone_attachment.cpp
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2014-02-09 22:10:30 -03:00
bone_attachment.h
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2014-02-09 22:10:30 -03:00
camera.cpp
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2014-02-09 22:10:30 -03:00
camera.h
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2014-02-09 22:10:30 -03:00
car_body.cpp
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2014-02-09 22:10:30 -03:00
car_body.h
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2014-02-09 22:10:30 -03:00
character_camera.cpp
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2014-02-09 22:10:30 -03:00
character_camera.h
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2014-02-09 22:10:30 -03:00
collision_object.cpp
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2014-02-09 22:10:30 -03:00
collision_object.h
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2014-02-09 22:10:30 -03:00
editable_shape.cpp
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2014-02-09 22:10:30 -03:00
editable_shape.h
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2014-02-09 22:10:30 -03:00
follow_camera.cpp
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2014-02-09 22:10:30 -03:00
follow_camera.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
immediate_geometry.cpp
More 3D Improvements
2014-05-29 10:56:39 -03:00
immediate_geometry.h
More 3D Improvements
2014-05-29 10:56:39 -03:00
interpolated_camera.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
interpolated_camera.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
light.cpp
Lots of 3D improvements:
2014-05-04 22:50:23 -03:00
light.h
Lots of 3D improvements:
2014-05-04 22:50:23 -03:00
mesh_instance.cpp
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
2014-05-13 13:25:24 +08:00
mesh_instance.h
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
2014-05-13 13:25:24 +08:00
multimesh_instance.cpp
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2014-02-09 22:10:30 -03:00
multimesh_instance.h
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2014-02-09 22:10:30 -03:00
optimized_spatial_scene.cpp
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2014-02-09 22:10:30 -03:00
optimized_spatial_scene.h
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2014-02-09 22:10:30 -03:00
particles.cpp
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2014-02-09 22:10:30 -03:00
particles.h
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2014-02-09 22:10:30 -03:00
path.cpp
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2014-02-09 22:10:30 -03:00
path.h
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2014-02-09 22:10:30 -03:00
physics_body.cpp
A bit of everything:
2014-05-14 01:22:15 -03:00
physics_body.h
A bit of everything:
2014-05-14 01:22:15 -03:00
physics_joint.cpp
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2014-02-09 22:10:30 -03:00
physics_joint.h
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2014-02-09 22:10:30 -03:00
portal.cpp
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2014-02-09 22:10:30 -03:00
portal.h
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2014-02-09 22:10:30 -03:00
position_3d.cpp
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2014-02-09 22:10:30 -03:00
position_3d.h
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2014-02-09 22:10:30 -03:00
proximity_group.cpp
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2014-02-09 22:10:30 -03:00
proximity_group.h
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2014-02-09 22:10:30 -03:00
quad.cpp
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2014-02-09 22:10:30 -03:00
quad.h
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
ray_cast.cpp
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2014-02-09 22:10:30 -03:00
ray_cast.h
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2014-02-09 22:10:30 -03:00
room_instance.cpp
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2014-02-09 22:10:30 -03:00
room_instance.h
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2014-02-09 22:10:30 -03:00
scenario_fx.cpp
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2014-02-09 22:10:30 -03:00
scenario_fx.h
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2014-02-09 22:10:30 -03:00
SCsub
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2014-02-09 22:10:30 -03:00
skeleton.cpp
-fixed bug importing skeletons
2014-02-23 10:35:05 -03:00
skeleton.h
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2014-02-09 22:10:30 -03:00
spatial.cpp
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2014-02-09 22:10:30 -03:00
spatial.h
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2014-02-09 22:10:30 -03:00
spatial_indexer.cpp
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2014-02-09 22:10:30 -03:00
spatial_indexer.h
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2014-02-09 22:10:30 -03:00
spatial_player.cpp
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2014-02-09 22:10:30 -03:00
spatial_player.h
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2014-02-09 22:10:30 -03:00
spatial_sample_player.cpp
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2014-02-09 22:10:30 -03:00
spatial_sample_player.h
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2014-02-09 22:10:30 -03:00
spatial_stream_player.cpp
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2014-02-09 22:10:30 -03:00
spatial_stream_player.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sprite_3d.cpp
More 3D Improvements
2014-05-29 10:56:39 -03:00
sprite_3d.h
More 3D Improvements
2014-05-29 10:56:39 -03:00
test_cube.cpp
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2014-02-09 22:10:30 -03:00
test_cube.h
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2014-02-09 22:10:30 -03:00
visibility_notifier.cpp
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2014-02-09 22:10:30 -03:00
visibility_notifier.h
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2014-02-09 22:10:30 -03:00
visual_instance.cpp
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
2014-05-13 13:25:24 +08:00
visual_instance.h
A bit of everything:
2014-05-14 01:22:15 -03:00