Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 74bf8b2d50 Allow saving anywhere when exporting CSV measures from the profiler
Previously, the CSV file could only be saved in `res://`. Since this is
an editor tool, it makes sense to allow saving anywhere on
the filesystem.

(cherry picked from commit 81f33df84b)
2020-02-06 13:02:08 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Color: Fix deprecation warning mentioning 'get_v()' instead of 'v' 2020-01-28 12:41:04 +01:00
doc Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
drivers Fix shader crash if using multiple underscores in identifier names 2020-02-06 13:02:07 +01:00
editor Allow saving anywhere when exporting CSV measures from the profiler 2020-02-06 13:02:08 +01:00
main Improve the error message displayed when the PCK file can't be found 2020-01-28 00:12:32 +01:00
misc Add a Bash completion script for the Godot editor 2020-01-27 00:53:03 +01:00
modules Fix empty audio infinite loop 2020-02-06 13:02:07 +01:00
platform Only emit the JavaScript support code for Web when building for HTML5 2020-02-06 13:02:08 +01:00
scene Fix control node transform animation jitter with pivot offset 2020-02-06 13:02:07 +01:00
servers Prevent shader crash when name conflict with "dus" and "__" occured 2020-02-06 13:02:07 +01:00
thirdparty mbedtls: Update to upstream version 2.16.4 2020-01-26 18:19:29 +01:00
.appveyor.yml Use current versions of software in Appveyor. 2019-12-31 16:38:23 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Added support to allow to compile Godot from the same directory while using different versions of python 2020-01-01 11:52:11 +01:00
.mailmap Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
.travis.yml Travis: Disable -Wstrict-aliasing warning on GCC 5 test build 2020-01-16 12:38:06 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
CHANGELOG.md Bump version to 3.2-stable \o/ 2020-01-29 10:47:08 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py
CONTRIBUTING.md Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
COPYRIGHT.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg
LOGO_LICENSE.md
methods.py PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Added support to allow to compile Godot from the same directory while using different versions of python 2020-01-01 11:52:11 +01:00
version.py Bump version to 3.2.1-rc 2020-02-06 13:01:30 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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