virtualx-engine/scene/2d
2017-06-25 16:05:44 -04:00
..
animated_sprite.cpp Remove Duplicate Include 2017-06-19 20:52:10 -04:00
animated_sprite.h Add null-check to get_normal_frame 2017-06-20 00:37:34 +02:00
area_2d.cpp -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
area_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
audio_stream_player_2d.cpp -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
audio_stream_player_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
back_buffer_copy.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
back_buffer_copy.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_2d.cpp Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
camera_2d.h Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
canvas_item.cpp Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
canvas_item.h Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
canvas_modulate.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas_modulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object_2d.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_object_2d.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_polygon_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
collision_polygon_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_shape_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
light_2d.cpp -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
light_2d.h -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
light_occluder_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
light_occluder_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
line_2d.cpp renamed occurances of ColorRamp with Gradient 2017-06-14 01:24:04 +02:00
line_2d.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
line_builder.cpp Fixed broken Line2D due to math changes in f271591ac2 2017-06-14 02:21:40 +02:00
line_builder.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
navigation2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation_polygon.cpp Move core thirdparty files to thirdparty/{minizip,misc} 2017-04-28 21:19:23 +02:00
navigation_polygon.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
node_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
parallax_background.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
parallax_background.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
parallax_layer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
parallax_layer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
particles_2d.cpp renamed occurances of ColorRamp with Gradient 2017-06-14 01:24:04 +02:00
particles_2d.h renamed occurances of ColorRamp with Gradient 2017-06-14 01:24:04 +02:00
path_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_texture.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_texture.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_body_2d.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_body_2d.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
polygon_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
polygon_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
position_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
position_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ray_cast_2d.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
ray_cast_2d.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
remote_transform_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
remote_transform_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
screen_button.cpp Fix/improve TouchScreenButton 2017-06-14 17:19:58 +02:00
screen_button.h Fix/improve TouchScreenButton 2017-06-14 17:19:58 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sprite.cpp Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
sprite.h Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
tile_map.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
tile_map.h Merge pull request #8271 from MattUV/master 2017-04-09 23:37:56 +02:00
visibility_notifier_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visibility_notifier_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
y_sort.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
y_sort.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00