virtualx-engine/platform/android/java
Rémi Verschelde 7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
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app Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
gradle/wrapper Update the gradle plugins 2020-10-28 23:59:33 -07:00
lib Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master 2021-02-24 16:14:16 +01:00
nativeSrcsConfigs Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 2021-01-05 15:07:17 -08:00
build.gradle Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
gradle.properties Update the gradle plugins 2020-10-28 23:59:33 -07:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00