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config.py
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
register_types.cpp
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Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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2016-08-08 01:21:22 -03:00 |
register_types.h
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
SCsub
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
visual_script.cpp
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
visual_script.h
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
visual_script_builtin_funcs.cpp
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-Added yield nodes to visual script
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2016-08-07 19:22:33 -03:00 |
visual_script_builtin_funcs.h
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VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
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2016-08-05 22:48:00 -03:00 |
visual_script_editor.cpp
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VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
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2016-08-15 09:54:02 +02:00 |
visual_script_editor.h
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VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
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2016-08-15 09:54:02 +02:00 |
visual_script_flow_control.cpp
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-Added yield nodes to visual script
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2016-08-07 19:22:33 -03:00 |
visual_script_flow_control.h
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-Added yield nodes to visual script
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2016-08-07 19:22:33 -03:00 |
visual_script_func_nodes.cpp
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
visual_script_func_nodes.h
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-Added yield nodes to visual script
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2016-08-07 19:22:33 -03:00 |
visual_script_nodes.cpp
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-Show proper node name in subcall
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2016-08-08 01:41:57 -03:00 |
visual_script_nodes.h
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Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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2016-08-08 01:21:22 -03:00 |
visual_script_yield_nodes.cpp
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-Added yield nodes to visual script
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2016-08-07 19:22:33 -03:00 |
visual_script_yield_nodes.h
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-Added yield nodes to visual script
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2016-08-07 19:22:33 -03:00 |