virtualx-engine/scene
Hein-Pieter van Braam 868efb8184 Emit pressed events after processing items
When processing items we may actually delete the item we're processing
in the callback for the signal. To avoid this, call the signal after
we're done processing the items.

This fixes #19842
2018-08-13 21:55:26 +02:00
..
2d Merge pull request #20587 from groud/fix_2deditor_scrollable_zone 2018-08-13 09:03:34 +02:00
3d Merge pull request #20072 from RandomShaper/fix-camera-offsets 2018-08-10 16:24:39 -03:00
animation Fixed typo in SkeletonIK 2018-08-04 19:35:53 +02:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Emit pressed events after processing items 2018-08-13 21:55:26 +02:00
main Fixed process priority 2018-08-04 14:51:44 +02:00
resources Add clear text button to LineEdit 2018-08-11 12:04:26 +02:00
register_scene_types.cpp Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
register_scene_types.h
scene_string_names.cpp Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
scene_string_names.h Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
SCsub