virtualx-engine/tools/editor
Rémi Verschelde d1e3c0f017 Merge pull request #7347 from bebae/master
Allows to start the scene with custom arguments within the editor
2016-12-23 15:59:16 +01:00
..
fileserver style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
icons Fix #7016, add script create icon 2016-11-05 18:20:59 +01:00
io_plugins Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
plugins TextureRegionEditor: Fix mouse wheel scroll speed. 2016-12-03 21:38:49 +01:00
animation_editor.cpp AnimationEditor: zoom using ctrl+wheel 2016-09-23 14:57:54 +02:00
animation_editor.h Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
array_property_edit.cpp
array_property_edit.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
asset_library_editor_plugin.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h Downloaded templates from project manager can now be installed. 2016-07-11 21:34:50 -03:00
call_dialog.cpp
call_dialog.h
code_editor.cpp Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
code_editor.h Refactor duplicated code 2016-10-10 10:39:58 +02:00
connections_dialog.cpp ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. 2016-10-04 16:05:25 +02:00
connections_dialog.h ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
create_dialog.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
create_dialog.h Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
dependency_editor.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
dependency_editor.h
doc_code_font.h
doc_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
doc_title_font.h
editor_asset_installer.cpp Fix crash on asset lib install 2016-07-10 17:19:29 -03:00
editor_asset_installer.h
editor_autoload_settings.cpp Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_autoload_settings.h Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_data.cpp fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
editor_dir_dialog.h -Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545 2016-06-18 19:32:52 -03:00
editor_file_dialog.cpp Append selected dir when openning dir with Editorfiledialog 2016-09-26 16:05:22 +08:00
editor_file_dialog.h -Added ability to disable overwrite warning on file dialog, fixes #4545 2016-06-20 00:38:13 -03:00
editor_file_system.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_file_system.h Added proper resource preview cache invalidation, fixes #5342 2016-07-03 13:16:10 -03:00
editor_fonts.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
editor_help.h Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
editor_icons.h
editor_import_export.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
editor_import_export.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_log.h More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_name_dialog.cpp
editor_name_dialog.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_node.cpp Merge pull request #7347 from bebae/master 2016-12-23 15:59:16 +01:00
editor_node.h Merge pull request #6673 from J08nY/issue-update-spinner 2016-10-09 14:06:59 +02:00
editor_path.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
editor_path.h
editor_plugin.cpp Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin.h Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin_settings.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_plugin_settings.h
editor_profiler.cpp Update profiler curves on item toggled, closes #5680 2016-07-21 18:02:43 -03:00
editor_profiler.h
editor_reimport_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
editor_reimport_dialog.h
editor_resource_preview.cpp -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_resource_preview.h -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_run.cpp Allows to start the scene with custom arguments within the editor 2016-12-21 22:11:50 +01:00
editor_run.h Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_run_native.cpp Export immediately if only one device present 2016-11-08 20:08:07 +01:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp Fix resetting to default value in EditorSettings 2016-11-01 01:51:34 +09:00
editor_settings.h fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
editor_sub_scene.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
editor_sub_scene.h
editor_themes.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_themes.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
file_type_cache.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
file_type_cache.h
filesystem_dock.cpp Remove dead code in FileSystemDock 2016-10-23 23:38:49 +09:00
filesystem_dock.h Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
groups_editor.cpp do not allow removal of groups that come from instanced/inherited scene, closes #5505 2016-07-07 20:50:42 -03:00
groups_editor.h
inspector_dock.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
inspector_dock.h
multi_node_edit.cpp fixes #6695 - MultiNodeEdit edit path in exported NodePath 2016-10-05 19:32:51 +02:00
multi_node_edit.h -Setting script in multi node edit works, closes #4442 2016-06-19 10:13:26 -03:00
node_dock.cpp
node_dock.h
output_strings.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
output_strings.h
pane_drag.cpp
pane_drag.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
progress_dialog.cpp
progress_dialog.h
project_export.cpp Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
project_export.h Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
project_manager.cpp Fix crash on project importing by dragging a folder. 2016-12-02 18:51:31 +01:00
project_manager.h Select newly created or imported project automatically 2016-11-08 03:39:05 +09:00
project_settings.cpp Merge pull request #6249 from volzhs/issue-6121 2016-08-28 12:02:08 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
property_editor.cpp Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
property_editor.h Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
property_selector.cpp More visual script work 2016-08-25 17:45:20 -03:00
property_selector.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp Improve quick open sorting 2016-07-06 19:29:15 -03:00
quick_open.h Improve quick open sorting 2016-07-06 19:29:15 -03:00
register_exporters.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
resources_dock.h
run_settings_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
run_settings_dialog.h
scene_tree_dock.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_dock.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_editor.cpp Show selected node in Scene dock when parent node is folded 2016-12-02 11:27:17 +09:00
scene_tree_editor.h Ability to drag script files from Filesystem dock to SceneTree dock. 2016-10-27 16:32:41 +02:00
script_create_dialog.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_create_dialog.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_editor_debugger.cpp Merge pull request #6479 from RandomShaper/improve-debug-focus 2016-10-03 11:36:01 +02:00
script_editor_debugger.h
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
settings_config_dialog.cpp Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
settings_config_dialog.h Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
spatial_editor_gizmos.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
spatial_editor_gizmos.h