Virtualx Game Engine. Forked from Godot 3.6
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Fredia Huya-Kouadio 874aa1708f Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 20:58:00 -07:00
.github Don't install Android NDK in CI 2021-06-07 12:15:20 +02:00
core Quickhull - reduce warning spam and make hideable 2021-08-10 12:06:46 +01:00
doc Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
drivers Merge pull request #51376 from The-O-King/vertex_buffer_alignment 2021-08-12 07:13:45 +02:00
editor Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
main Delta smoothing - fix overflow for long frames 2021-08-11 09:47:23 +01:00
misc Add script to make source tarball with .git/HEAD 2021-08-03 10:20:18 +02:00
modules Fix multiple issues with CSGPolygon 2021-08-12 09:55:18 +01:00
platform Resolve issue where the Godot app remains stuck when resuming. 2021-08-12 20:58:00 -07:00
scene Merge pull request #50351 from JestemStefan/node_2D_zero_scale_det_bug 2021-08-12 15:41:04 +02:00
servers Merge pull request #51376 from The-O-King/vertex_buffer_alignment 2021-08-12 07:13:45 +02:00
thirdparty mbedtls: Update to upstream version 2.16.11 2021-07-20 13:05:28 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-05-14 13:19:19 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-07-13 13:16:47 +02:00
CHANGELOG.md Add OpenSimplexNoise output change to changelog 2021-04-26 20:26:58 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 2021-05-24 17:03:04 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-07-13 13:16:47 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Fix info message when defining GODOT_VERSION_STATUS 2021-08-05 16:36:20 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct SCons: Avoid using Python f-string to preserve Python 3.5 compat 2021-07-20 13:05:13 +02:00
version.py Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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