Virtualx Game Engine. Forked from Godot 3.6
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Kiri Jolly 87ba4daf4b Fixed false positives in the culling system.
This fixes numerous false positives coming out of the culling system.

AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.

Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29 19:33:42 -07:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Fixed false positives in the culling system. 2020-04-29 19:33:42 -07:00
doc Merge pull request #38307 from Calinou/shell-open-res-user-warning 2020-04-29 16:07:34 +02:00
drivers Merge pull request #37795 from Chaosus/shader_fix_const_order2 2020-04-29 09:41:34 +02:00
editor Fixed false positives in the culling system. 2020-04-29 19:33:42 -07:00
main Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
misc Merge pull request #35382 from Calinou/html5-export-title-tag 2020-04-26 18:23:35 +02:00
modules Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate 2020-04-29 17:30:28 +02:00
platform Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11 2020-04-29 09:04:53 +02:00
scene Merge pull request #38203 from woollysammoth/multiple-ik-bug 2020-04-29 17:29:51 +02:00
servers Fixed unbounded dual-paraboloid shadow map culling. 2020-04-29 19:24:43 -07:00
thirdparty Merge pull request #38253 from nekomatata/bullet-update-2.90 2020-04-27 16:44:17 +02:00
.appveyor.yml Update .appveyor.yml. 2020-02-19 07:04:34 +01:00
.clang-format Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Vulkan rendering for Android 2020-04-03 11:18:59 +02:00
.mailmap Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
.travis.yml Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Improve CONTRIBUTING.md and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt Revert "assimp: Sync with upstream 0201fc5" 2020-03-09 10:42:18 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
gles_builders.py Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Expand CXX in check for vanilla Clang 2020-04-04 12:12:57 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
README.md Add TODOs Badge to README 2020-03-25 19:53:51 -04:00
SConstruct SCons: Disable -Werror on 'stable' releases 2020-04-17 15:31:51 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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