bbfe054175
The "webgl/webgl2.h" include provides that function, but it's not available in emscripten versions < 2.0.17 . Since we need to support emscripten 1.39.9 (mono builds), this commit adds a JS function in library_godot_display.js as a compatibility layer for it, and implement glGetBufferSubData by funneling the call to that function (so we don't have name collisions JS-side with recent emcc). All those hacks are now moved to the platform directory instead of being ifdefs inside the drivers implementations. |
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.. | ||
shaders | ||
rasterizer_canvas_base_gles3.cpp | ||
rasterizer_canvas_base_gles3.h | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
rasterizer_storage_gles3.cpp | ||
rasterizer_storage_gles3.h | ||
SCsub | ||
shader_cache_gles3.cpp | ||
shader_cache_gles3.h | ||
shader_compiler_gles3.cpp | ||
shader_compiler_gles3.h | ||
shader_gles3.cpp | ||
shader_gles3.h |