Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #43246 from HaSa1002/docs-lang-5
Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-16 09:16:18 +01:00
.github CI: Build with warnings=extra to catch 'em all 2020-11-09 15:01:43 +01:00
core fix custom loader/saver broken 2020-11-15 22:14:06 +08:00
doc Merge pull request #43246 from HaSa1002/docs-lang-5 2020-11-16 09:16:18 +01:00
drivers Fixes crash if Vulkan presentation surface is not available. 2020-11-14 13:41:13 +02:00
editor SceneTree: Fix reparent crash with animation tracks renaming disabled 2020-11-13 13:41:33 +01:00
main Merge pull request #43369 from Calinou/allow-svg-project-icon 2020-11-10 09:37:18 +01:00
misc iOS Export: export modification to support plugins 2020-11-10 16:40:01 +03:00
modules Merge pull request #43250 from aaronfranke/strext-lstrip 2020-11-16 09:15:45 +01:00
platform Merge pull request #43545 from bruvzg/xchangeprop_atoms_check 2020-11-16 08:01:54 +01:00
scene GUI: send cursor data from TextEdit 2020-11-15 16:03:21 +03:00
servers Fix new transform to pixel snapping logic 2020-11-15 10:52:15 +01:00
tests Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
thirdparty Checking for half_image_size[ x & y ] to be non-negative. 2020-11-10 21:23:08 +05:30
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.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
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CONTRIBUTING.md Document contributing tests to Godot's C++ codebase 2020-09-30 16:29:23 +02:00
COPYRIGHT.txt vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 2020-10-15 12:29:42 +02:00
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SConstruct SCons: Refactor and cleanup warnings definition 2020-10-08 10:58:05 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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