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area.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
area.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
body_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
body_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
bone_attachment.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
bone_attachment.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera.cpp
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Increase the default perspective camera FOV
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2017-06-16 12:07:07 +02:00 |
camera.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
character_camera.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
character_camera.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_object.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_object.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
collision_polygon.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gi_probe.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
gi_probe.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
immediate_geometry.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
immediate_geometry.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
interpolated_camera.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
interpolated_camera.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
light.cpp
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
light.h
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
listener.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
listener.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_instance.cpp
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Properly exposed material types everywhere.
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2017-06-22 09:33:20 -03:00 |
mesh_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_instance.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation_mesh.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
navigation_mesh.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
particles.cpp
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Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
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2017-06-25 18:57:28 -03:00 |
particles.h
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Ability to restart particle system with a function call
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2017-06-25 08:01:50 -03:00 |
path.cpp
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Fix PathFollow rotations.
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2017-05-31 13:58:31 -05:00 |
path.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_body.cpp
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
physics_body.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
physics_joint.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_joint.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
portal.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
portal.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
position_3d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
position_3d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
proximity_group.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
proximity_group.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ray_cast.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
ray_cast.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
reflection_probe.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
reflection_probe.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
remote_transform.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
remote_transform.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
room_instance.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
room_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
scenario_fx.cpp
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-Restored support for Canvas BG mode on Environment
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2017-06-24 08:58:27 -03:00 |
scenario_fx.h
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-Restored support for Canvas BG mode on Environment
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2017-06-24 08:58:27 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
skeleton.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
skeleton.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
spatial.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
spatial.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
spatial_indexer.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
spatial_indexer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sprite_3d.cpp
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Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
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2017-06-25 18:57:28 -03:00 |
sprite_3d.h
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Add double-sided flag to SpriteBase3D (fixes #8007)
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2017-05-02 21:03:17 +01:00 |
vehicle_body.cpp
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-20 12:42:09 +02:00 |
vehicle_body.h
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-20 12:42:09 +02:00 |
visibility_notifier.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visibility_notifier.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_instance.cpp
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Properly exposed material types everywhere.
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2017-06-22 09:33:20 -03:00 |
visual_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |