virtualx-engine/modules/mono/editor
Ignacio Etcheverry 66de28eda8 Mono/C#: Add option to export assemblies outside of PCK
When using this options, assemblies will be saved in the Assemblies folder of the  data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
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GodotTools Mono/C#: Add option to export assemblies outside of PCK 2019-11-29 00:36:05 +01:00
bindings_generator.cpp Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
bindings_generator.h Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
csharp_project.cpp C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
godotsharp_export.h C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
script_class_parser.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00