virtualx-engine/modules/mono/mono_gd/gd_mono_assembly.h
Ignacio Etcheverry 66de28eda8 Mono/C#: Add option to export assemblies outside of PCK
When using this options, assemblies will be saved in the Assemblies folder of the  data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00

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5.6 KiB
C++

/*************************************************************************/
/* gd_mono_assembly.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_ASSEMBLY_H
#define GD_MONO_ASSEMBLY_H
#include <mono/jit/jit.h>
#include <mono/metadata/assembly.h>
#include "core/hash_map.h"
#include "core/map.h"
#include "core/ustring.h"
#include "gd_mono_utils.h"
class GDMonoAssembly {
struct ClassKey {
struct Hasher {
static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) {
uint32_t hash = 0;
GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash());
GDMonoUtils::hash_combine(hash, p_key.class_name.hash());
return hash;
}
};
_FORCE_INLINE_ bool operator==(const ClassKey &p_a) const {
return p_a.class_name == class_name && p_a.namespace_name == namespace_name;
}
ClassKey() {}
ClassKey(const StringName &p_namespace_name, const StringName &p_class_name) {
namespace_name = p_namespace_name;
class_name = p_class_name;
}
StringName namespace_name;
StringName class_name;
};
MonoAssembly *assembly;
MonoImage *image;
bool refonly;
bool loaded;
String name;
String path;
uint64_t modified_time;
HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
Map<MonoClass *, GDMonoClass *> cached_raw;
bool gdobject_class_cache_updated;
Map<StringName, GDMonoClass *> gdobject_class_cache;
static bool no_search;
static bool in_preload;
static Vector<String> search_dirs;
static void assembly_load_hook(MonoAssembly *assembly, void *user_data);
static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data);
static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data);
static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly);
static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly);
static GDMonoAssembly *_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly);
static GDMonoAssembly *_load_assembly_search(const String &p_name, const Vector<String> &p_search_dirs, bool p_refonly);
static void _wrap_mono_assembly(MonoAssembly *assembly);
friend class GDMono;
static void initialize();
public:
Error load(bool p_refonly);
Error wrapper_for_image(MonoImage *p_image);
void unload();
_FORCE_INLINE_ bool is_refonly() const { return refonly; }
_FORCE_INLINE_ bool is_loaded() const { return loaded; }
_FORCE_INLINE_ MonoImage *get_image() const { return image; }
_FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; }
_FORCE_INLINE_ String get_name() const { return name; }
_FORCE_INLINE_ String get_path() const { return path; }
_FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; }
GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);
GDMonoClass *get_class(MonoClass *p_mono_class);
GDMonoClass *get_object_derived_class(const StringName &p_class);
static String find_assembly(const String &p_name);
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
GDMonoAssembly(const String &p_name, const String &p_path = String());
~GDMonoAssembly();
};
#endif // GD_MONO_ASSEMBLY_H