fe52458154
Happy new year to the wonderful Godot community!
70 lines
2.9 KiB
C++
70 lines
2.9 KiB
C++
/*************************************************************************/
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/* i_mono_class_member.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef I_MONO_CLASS_MEMBER_H
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#define I_MONO_CLASS_MEMBER_H
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#include "gd_mono_header.h"
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#include <mono/metadata/object.h>
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class IMonoClassMember {
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public:
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enum Visibility {
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PRIVATE,
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PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM
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INTERNAL, // ASSEMBLY
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PROTECTED, // FAMILY
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PUBLIC
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};
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enum MemberType {
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MEMBER_TYPE_FIELD,
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MEMBER_TYPE_PROPERTY,
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MEMBER_TYPE_METHOD
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};
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virtual ~IMonoClassMember() {}
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virtual GDMonoClass *get_enclosing_class() const = 0;
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virtual MemberType get_member_type() const = 0;
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virtual StringName get_name() const = 0;
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virtual bool is_static() = 0;
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virtual Visibility get_visibility() = 0;
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virtual bool has_attribute(GDMonoClass *p_attr_class) = 0;
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virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0;
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};
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#endif // I_MONO_CLASS_MEMBER_H
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