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area_3d.cpp
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Prevent mapping areas with invalid IDs for Area2D/3D
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2023-12-18 16:02:46 +01:00 |
area_3d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
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[Audio] Fix pausing stream on entering tree
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2023-10-22 22:35:32 +02:00 |
audio_stream_player_3d.h
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
bone_attachment_3d.cpp
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Reimport bone attachment fixes:
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2023-10-27 20:34:01 +01:00 |
bone_attachment_3d.h
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Reimport bone attachment fixes:
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2023-10-27 20:34:01 +01:00 |
camera_3d.cpp
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Prevent Camera3D.current from being set to true automatically in the editor.
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2023-12-01 02:48:53 -07:00 |
camera_3d.h
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
collision_object_3d.cpp
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
collision_object_3d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
collision_polygon_3d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_3d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_3d.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
cpu_particles_3d.h
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Add finished signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
decal.cpp
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Change dropdown type filter to Texture2D in certain nodes
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2023-10-28 17:39:47 +02:00 |
decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_3d.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_collision_3d.cpp
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Fix editor lock on sdf collision bake on error
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2023-04-19 11:00:11 +02:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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Add layer, shadow and visibility range options to Scene Importer.
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2023-06-28 17:09:23 +01:00 |
importer_mesh_instance_3d.h
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Add layer, shadow and visibility range options to Scene Importer.
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2023-06-28 17:09:23 +01:00 |
joint_3d.cpp
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Fix unit suffixes for Generic6DOFJoint
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2023-10-20 13:33:34 +02:00 |
joint_3d.h
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Expose the get_rid method of Joint2D and Joint3D
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2023-08-27 00:34:47 +03:00 |
label_3d.cpp
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[TextServer] Do not draw non-visual characters.
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2023-12-12 12:17:10 +02:00 |
label_3d.h
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
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2023-05-15 19:23:54 +03:00 |
light_3d.cpp
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Remove GI methods in parentheses from light baking options
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2023-11-22 08:42:40 -06:00 |
light_3d.h
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lightmap_gi.cpp
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OpenGL: Implement rendering of lightmaps
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2023-12-04 18:34:06 -06:00 |
lightmap_gi.h
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Avoid reimporting lightmap textures every getter call
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2023-10-22 16:32:08 +07:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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2023-10-13 14:33:55 -03:00 |
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
mesh_instance_3d.h
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Add Mesh ConvexDecompositionSettings wrapper
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2023-04-07 22:39:25 +02:00 |
multimesh_instance_3d.cpp
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Fix VoxelGI MultiMesh and CSG mesh baking
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2023-10-25 16:37:47 +03:00 |
multimesh_instance_3d.h
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Fix VoxelGI MultiMesh and CSG mesh baking
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2023-10-25 16:37:47 +03:00 |
navigation_agent_3d.cpp
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_agent_3d.h
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Make target_desired_distance affect the navigation of NavigationAgent2D/3D
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2023-11-29 23:48:54 +09:00 |
navigation_link_3d.cpp
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_link_3d.h
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_obstacle_3d.cpp
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Fix missing NavigationObstacle property updates in constructor
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2023-10-23 05:10:58 +02:00 |
navigation_obstacle_3d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_3d.cpp
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Fix missing NavigationRegion property updates in constructor
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2023-12-04 19:50:17 +01:00 |
navigation_region_3d.h
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Fix missing NavigationRegion property updates in constructor
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2023-12-04 19:50:17 +01:00 |
node_3d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_3d.h
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Add global_basis property to Node3D
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2023-08-11 11:41:49 +02:00 |
occluder_instance_3d.cpp
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Extract editor scene tabs into their own component
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2023-08-24 12:24:29 +02:00 |
occluder_instance_3d.h
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path_3d.cpp
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Improve Curve3D Debug Drawing
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2023-10-21 11:56:05 +02:00 |
path_3d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physics_body_3d.cpp
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Fix transform sync in RigidBody*D::_body_state_changed
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2023-11-15 01:45:45 +01:00 |
physics_body_3d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
ray_cast_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
ray_cast_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
reflection_probe.cpp
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Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
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2023-09-27 02:19:59 +02:00 |
reflection_probe.h
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remote_transform_3d.cpp
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Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
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2023-10-15 00:16:52 +08:00 |
remote_transform_3d.h
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SCsub
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shape_cast_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
shape_cast_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.h
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Improve Skeleton3D::find_bone() performance
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2023-05-23 21:02:46 +06:00 |
skeleton_ik_3d.cpp
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Make SkeletonIk3D node usable
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2023-09-28 07:38:50 +03:00 |
skeleton_ik_3d.h
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SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
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2023-05-25 03:23:24 -07:00 |
soft_body_3d.cpp
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Ensure SoftBody3D does not use compressed mesh format.
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2023-10-29 22:45:47 +01:00 |
soft_body_3d.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite
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2024-01-03 10:15:01 +01:00 |
sprite_3d.h
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Make gizmo plugin handle SpriteBase3D instead of Sprite3D
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2023-10-06 11:03:44 +02:00 |
vehicle_body_3d.cpp
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Replace radians range hint with radians_as_degrees
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2023-09-25 08:50:19 +02:00 |
vehicle_body_3d.h
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Change VehicleWheel3D suspension travel to use meters internally
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2023-04-03 12:34:05 -07:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Remove GI methods in parentheses from light baking options
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2023-11-22 08:42:40 -06:00 |
visual_instance_3d.h
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voxel_gi.cpp
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Fix VoxelGI MultiMesh and CSG mesh baking
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2023-10-25 16:37:47 +03:00 |
voxel_gi.h
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Fix VoxelGI CameraAttributes exposure normalization handling
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2023-08-28 13:25:34 +03:00 |
voxelizer.cpp
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Fix VoxelGI MultiMesh and CSG mesh baking
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2023-10-25 16:37:47 +03:00 |
voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |
xr_nodes.h
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |