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Attributes
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Cleanup C# projects, code quality & style
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2024-02-27 20:11:24 +01:00 |
Bridge
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Merge pull request #88363 from Delsin-Yu/master
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2024-09-24 12:56:52 +02:00 |
Extensions
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Add NotNullWhenAttribute to IsInstanceValid
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2024-08-12 16:44:09 +01:00 |
Interfaces
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C#: Document generated members
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2023-07-09 14:26:15 +02:00 |
NativeInterop
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Allow ClassDB to create a Object without postinitialization for GDExtension.
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2024-08-20 20:19:02 +08:00 |
Aabb.cs
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Simplify and fix Rect2/AABB get_support function
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2024-08-19 23:55:31 -07:00 |
Array.cs
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DebugView for Array and dictionary
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2024-04-05 19:55:37 +02:00 |
Basis.cs
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[C#] Fix Transform3D.InterpolateWith applying rotation before scale
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2024-03-24 09:31:20 +01:00 |
Callable.cs
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C#: Print error when MethodBind/Callable call fails
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2023-07-28 19:18:08 +02:00 |
Callable.generics.cs
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C#: Annotate API with MustBeVariant
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2023-01-25 17:28:59 +01:00 |
Color.cs
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C#: Implement InvariantCulture on Variant strings
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2024-03-15 19:43:00 -05:00 |
Colors.cs
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Cleanup C# projects, code quality & style
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2024-02-27 20:11:24 +01:00 |
CustomGCHandle.cs
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Cleanup C# projects, code quality & style
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2024-02-27 20:11:24 +01:00 |
DebuggingUtils.cs
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Cleanup C# projects, code quality & style
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2024-02-27 20:11:24 +01:00 |
DebugView.cs
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DebugView for Array and dictionary
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2024-04-05 19:55:37 +02:00 |
DelegateUtils.cs
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Fix captured variable serialization in delegates
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2024-04-04 18:46:11 +02:00 |
Dictionary.cs
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DebugView for Array and dictionary
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2024-04-05 19:55:37 +02:00 |
Dispatcher.cs
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C#: Implement disposable pattern and seal GodotSynchronizationContext class and related
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2023-01-25 17:04:41 +01:00 |
DisposablesTracker.cs
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Cleanup C# projects, code quality & style
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2024-02-27 20:11:24 +01:00 |
GD.cs
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C#: Improve GD.PushError and GD.PushWarning
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2023-07-11 11:19:11 +02:00 |
GodotObject.base.cs
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Replace Reflection-Based implementation with Generated one
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2024-09-22 18:01:14 +08:00 |
GodotObject.exceptions.cs
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C#: Enforce Globalization code quality rules
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2024-02-20 11:15:12 -06:00 |
GodotSynchronizationContext.cs
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Implement GodotSynchronizationContext.Send
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2023-02-12 14:12:09 -07:00 |
GodotTaskScheduler.cs
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C#: Implement disposable pattern and seal GodotSynchronizationContext class and related
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2023-01-25 17:04:41 +01:00 |
GodotTraceListener.cs
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C#: Restructure code prior move to .NET Core
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2022-08-22 03:35:59 +02:00 |
GodotUnhandledExceptionEvent.cs
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C#: Re-introduce exception logging and error stack traces in editor
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2022-08-22 03:36:51 +02:00 |
Mathf.cs
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Cleanup C# projects, code quality & style
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2024-02-27 20:11:24 +01:00 |
MathfEx.cs
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Fix C# epsilon compiler error on double precision build
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2024-02-29 08:25:37 -05:00 |
NodePath.cs
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C#: Use string literal instead of nameof
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2023-12-21 03:11:47 +01:00 |
Plane.cs
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C#: Implement InvariantCulture on Variant strings
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2024-03-15 19:43:00 -05:00 |
Projection.cs
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C#: Implement InvariantCulture on Variant strings
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2024-03-15 19:43:00 -05:00 |
Quaternion.cs
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C#: Implement InvariantCulture on Variant strings
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2024-03-15 19:43:00 -05:00 |
Rect2.cs
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Simplify and fix Rect2/AABB get_support function
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2024-08-19 23:55:31 -07:00 |
Rect2I.cs
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Expose Vector* component-wise and scalar min/max to scripting
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2024-05-02 13:02:40 +02:00 |
ReflectionUtils.cs
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C#: Implement proper generic type name printing for Godot Editor
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2024-09-23 15:32:10 +08:00 |
Rid.cs
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C#: Implement InvariantCulture on Variant strings
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2024-03-15 19:43:00 -05:00 |
Signal.cs
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C#: Rename Object to GodotObject
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2023-01-27 02:04:18 +01:00 |
SignalAwaiter.cs
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C#: Rename Object to GodotObject
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2023-01-27 02:04:18 +01:00 |
StringExtensions.cs
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Fix comparison warnings in StringExtensions.cs
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2024-05-10 09:42:58 +02:00 |
StringName.cs
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C#: Use string literal instead of nameof
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2023-12-21 03:11:47 +01:00 |
Transform2D.cs
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C#: Expose Transform2D.Determinant()
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2024-08-08 06:31:46 +02:00 |
Transform3D.cs
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Fix C# operator *(Transform3D, AABB)
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2024-09-20 00:18:54 +02:00 |
Variant.cs
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Add PackedVector4Array Variant type
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2024-05-03 00:58:27 +02:00 |
Vector2.cs
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Fix doc on Vector2.cs's / operator
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2024-07-27 14:49:20 -07:00 |
Vector2I.cs
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Expose Vector* component-wise and scalar min/max to scripting
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2024-05-02 13:02:40 +02:00 |
Vector3.cs
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Fix Vector3 Slerp Normalizing Zero Vectors
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2024-07-26 09:04:54 -07:00 |
Vector3I.cs
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Expose Vector* component-wise and scalar min/max to scripting
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2024-05-02 13:02:40 +02:00 |
Vector4.cs
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Expose Vector* component-wise and scalar min/max to scripting
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2024-05-02 13:02:40 +02:00 |
Vector4I.cs
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Expose Vector* component-wise and scalar min/max to scripting
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2024-05-02 13:02:40 +02:00 |