virtualx-engine/modules/mono/glue/GodotSharp/GodotSharp/Core
Rémi Verschelde 6bea41d68f
Merge pull request #88363 from Delsin-Yu/master
C#: Implement proper generic type name printing for Godot Editor
2024-09-24 12:56:52 +02:00
..
Attributes Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
Bridge Merge pull request #88363 from Delsin-Yu/master 2024-09-24 12:56:52 +02:00
Extensions Add NotNullWhenAttribute to IsInstanceValid 2024-08-12 16:44:09 +01:00
Interfaces C#: Document generated members 2023-07-09 14:26:15 +02:00
NativeInterop Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
Aabb.cs Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Array.cs DebugView for Array and dictionary 2024-04-05 19:55:37 +02:00
Basis.cs [C#] Fix Transform3D.InterpolateWith applying rotation before scale 2024-03-24 09:31:20 +01:00
Callable.cs C#: Print error when MethodBind/Callable call fails 2023-07-28 19:18:08 +02:00
Callable.generics.cs C#: Annotate API with MustBeVariant 2023-01-25 17:28:59 +01:00
Color.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Colors.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
CustomGCHandle.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
DebuggingUtils.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
DebugView.cs DebugView for Array and dictionary 2024-04-05 19:55:37 +02:00
DelegateUtils.cs Fix captured variable serialization in delegates 2024-04-04 18:46:11 +02:00
Dictionary.cs DebugView for Array and dictionary 2024-04-05 19:55:37 +02:00
Dispatcher.cs C#: Implement disposable pattern and seal GodotSynchronizationContext class and related 2023-01-25 17:04:41 +01:00
DisposablesTracker.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
GD.cs C#: Improve GD.PushError and GD.PushWarning 2023-07-11 11:19:11 +02:00
GodotObject.base.cs Replace Reflection-Based implementation with Generated one 2024-09-22 18:01:14 +08:00
GodotObject.exceptions.cs C#: Enforce Globalization code quality rules 2024-02-20 11:15:12 -06:00
GodotSynchronizationContext.cs Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
GodotTaskScheduler.cs C#: Implement disposable pattern and seal GodotSynchronizationContext class and related 2023-01-25 17:04:41 +01:00
GodotTraceListener.cs C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
GodotUnhandledExceptionEvent.cs C#: Re-introduce exception logging and error stack traces in editor 2022-08-22 03:36:51 +02:00
Mathf.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
MathfEx.cs Fix C# epsilon compiler error on double precision build 2024-02-29 08:25:37 -05:00
NodePath.cs C#: Use string literal instead of nameof 2023-12-21 03:11:47 +01:00
Plane.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Projection.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Quaternion.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Rect2.cs Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Rect2I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
ReflectionUtils.cs C#: Implement proper generic type name printing for Godot Editor 2024-09-23 15:32:10 +08:00
Rid.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Signal.cs C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
SignalAwaiter.cs C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
StringExtensions.cs Fix comparison warnings in StringExtensions.cs 2024-05-10 09:42:58 +02:00
StringName.cs C#: Use string literal instead of nameof 2023-12-21 03:11:47 +01:00
Transform2D.cs C#: Expose Transform2D.Determinant() 2024-08-08 06:31:46 +02:00
Transform3D.cs Fix C# operator *(Transform3D, AABB) 2024-09-20 00:18:54 +02:00
Variant.cs Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
Vector2.cs Fix doc on Vector2.cs's / operator 2024-07-27 14:49:20 -07:00
Vector2I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
Vector3.cs Fix Vector3 Slerp Normalizing Zero Vectors 2024-07-26 09:04:54 -07:00
Vector3I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
Vector4.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
Vector4I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00