.. |
default_theme
|
Fix Label and RichTextLabale text shadows and shadow outlines.
|
2021-11-06 10:22:09 +02:00 |
animation.cpp
|
Fix various typos
|
2022-01-02 01:03:58 -05:00 |
animation.h
|
Make bezier handle type a property of keyframes, update interface
|
2021-11-16 09:26:35 -05:00 |
audio_stream_sample.cpp
|
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
|
2021-11-09 22:11:04 +01:00 |
audio_stream_sample.h
|
reimplement ping-pong
|
2021-11-03 13:39:33 +09:00 |
bit_map.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
bit_map.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
box_shape_3d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
camera_effects.h
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
canvas_item_material.cpp
|
Add half frame to floor()
|
2021-09-29 20:32:37 +02:00 |
canvas_item_material.h
|
Prevent shaders from generating code before the constructor finishes.
|
2021-09-21 11:51:39 +01:00 |
capsule_shape_2d.cpp
|
Fix capsule height/radius setters with linked properties
|
2021-08-19 10:31:19 -07:00 |
capsule_shape_2d.h
|
Make radius & height in CapsuleShape2D independent
|
2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
|
Fix capsule height/radius setters with linked properties
|
2021-08-19 10:31:19 -07:00 |
capsule_shape_3d.h
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
circle_shape_2d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_3d.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
concave_polygon_shape_3d.h
|
Disable backface collision with ConcavePolygonShape by default
|
2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
|
Rename Array.invert() to Array.reverse()
|
2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_3d.cpp
|
Replace QuickHull with Bullet's convex hull computer.
|
2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
curve.cpp
|
Improve Curve with const and real_t
|
2021-11-30 14:24:27 -06:00 |
curve.h
|
Improve Curve with const and real_t
|
2021-11-30 14:24:27 -06:00 |
cylinder_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
cylinder_shape_3d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
environment.cpp
|
Rename GradientTexture to GradientTexture1D
|
2021-11-07 15:11:04 +02:00 |
environment.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
fog_material.cpp
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
fog_material.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
font.cpp
|
Add a double-precision editor build to CI
|
2021-12-09 09:52:48 -06:00 |
font.h
|
Add a double-precision editor build to CI
|
2021-12-09 09:52:48 -06:00 |
gradient.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
gradient.h
|
Several Gradient improvements
|
2021-11-08 19:11:36 +01:00 |
height_map_shape_3d.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
|
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
|
2021-12-02 08:33:33 +09:00 |
immediate_mesh.h
|
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
|
2021-12-02 08:33:33 +09:00 |
importer_mesh.cpp
|
Merge pull request #55572 from aaronfranke/ci-double
|
2021-12-10 10:02:38 +01:00 |
importer_mesh.h
|
Fix auto LOD generation for blendshapes.
|
2021-10-09 20:31:28 +02:00 |
material.cpp
|
Rename shader hint filter_anisotropy to filter_anisotropic
|
2021-12-15 22:12:38 +03:00 |
material.h
|
Hide render_priority except when using SpatialMaterials
|
2021-10-04 08:48:58 -07:00 |
mesh.cpp
|
Added resource path to message about old mesh format conversion
|
2021-12-21 14:39:40 +01:00 |
mesh.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
mesh_data_tool.cpp
|
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
|
2021-11-02 16:52:56 +03:00 |
mesh_data_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
mesh_library.h
|
implement individual mesh transform for meshlibrary items
|
2021-09-09 16:40:16 +02:00 |
multimesh.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
multimesh.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
navigation_mesh.h
|
Change default navmesh agent radius to match nav agent node's default radius
|
2021-10-19 11:43:39 -04:00 |
packed_scene.cpp
|
Stop asuming a default value of NIL means there's no default
|
2021-12-11 14:03:48 +01:00 |
packed_scene.h
|
Add property value pinning
|
2021-11-08 17:42:30 +01:00 |
particles_material.cpp
|
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
|
2021-12-10 10:06:46 +01:00 |
particles_material.h
|
Random initial color parameter for ParticleMaterial
|
2021-12-03 13:58:17 +01:00 |
physics_material.cpp
|
Allow values > 1 for friction and bounce in PhysicsMaterial
|
2021-05-03 17:48:23 -07:00 |
physics_material.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
polygon_path_finder.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
polygon_path_finder.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
primitive_meshes.cpp
|
Fixes the normals of SphereMesh when the radius is different from 1
|
2021-09-28 00:09:39 +01:00 |
primitive_meshes.h
|
QuadMesh remove format ARRAY_FORMAT_INDEX
|
2021-09-27 13:10:34 -04:00 |
rectangle_shape_2d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
|
Replace String comparisons with "", String() to is_empty()
|
2021-12-09 04:48:38 -06:00 |
resource_format_text.h
|
Implement Resource UIDs
|
2021-07-24 09:16:52 -03:00 |
SCsub
|
SCons: Add explicit dependencies on thirdparty code in cloned env
|
2020-12-18 10:29:34 +01:00 |
segment_shape_2d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
segment_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
separation_ray_shape_2d.cpp
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_2d.h
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.cpp
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.h
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
shader.cpp
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
shader.h
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
shape_2d.cpp
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
shape_2d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
shape_3d.cpp
|
Add physics solver settings to project settings
|
2021-12-07 12:08:04 -07:00 |
shape_3d.h
|
Add physics solver settings to project settings
|
2021-12-07 12:08:04 -07:00 |
skeleton_modification_2d.cpp
|
Merge duplicate branch conditions to one.
|
2021-09-26 21:18:15 +05:45 |
skeleton_modification_2d.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_2d_ccdik.cpp
|
Fix ColorPicker inverted input on color circle
|
2021-11-17 20:33:17 +03:00 |
skeleton_modification_2d_ccdik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
|
Use functions defined in the their classes.
|
2021-09-29 09:36:34 +05:45 |
skeleton_modification_2d_fabrik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
|
Use parameter classes instead of arguments for all physics queries
|
2021-11-04 11:44:39 -07:00 |
skeleton_modification_2d_jiggle.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
|
Check for valid stack in set_bone_index
|
2021-10-28 00:57:41 +01:00 |
skeleton_modification_2d_lookat.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
|
Use builtin Vector2 functions for calculation of angles.
|
2021-09-07 08:30:26 +05:45 |
skeleton_modification_2d_twoboneik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_3d.cpp
|
Merge duplicate branch conditions to one.
|
2021-09-26 21:18:15 +05:45 |
skeleton_modification_3d.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d_ccdik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_fabrik.h
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_jiggle.cpp
|
Fix various typos
|
2022-01-02 01:03:58 -05:00 |
skeleton_modification_3d_jiggle.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_lookat.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_twoboneik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_2d.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
skeleton_modification_stack_2d.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_3d.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
skeleton_modification_stack_3d.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skin.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
skin.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
sky.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
sky.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
sky_material.cpp
|
Convert PhysicalSkyMaterial colors to SRGB
|
2021-11-21 12:26:29 -08:00 |
sky_material.h
|
Hide render_priority except when using SpatialMaterials
|
2021-10-04 08:48:58 -07:00 |
sphere_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
sphere_shape_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
sprite_frames.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
sprite_frames.h
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
style_box.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
style_box.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
|
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
|
2021-10-16 20:31:20 -04:00 |
surface_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
|
Replace String comparisons with "", String() to is_empty()
|
2021-12-09 04:48:38 -06:00 |
syntax_highlighter.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
text_file.cpp
|
Replace String comparisons with "", String() to is_empty()
|
2021-12-09 04:48:38 -06:00 |
text_file.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
text_line.cpp
|
align to horizontal_alignment, valign to vertical_alignment, related
|
2021-12-09 01:38:46 -06:00 |
text_line.h
|
align to horizontal_alignment, valign to vertical_alignment, related
|
2021-12-09 01:38:46 -06:00 |
text_paragraph.cpp
|
align to horizontal_alignment, valign to vertical_alignment, related
|
2021-12-09 01:38:46 -06:00 |
text_paragraph.h
|
align to horizontal_alignment, valign to vertical_alignment, related
|
2021-12-09 01:38:46 -06:00 |
texture.cpp
|
Replace String comparisons with "", String() to is_empty()
|
2021-12-09 04:48:38 -06:00 |
texture.h
|
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
|
2021-11-08 20:52:24 +03:00 |
theme.cpp
|
Ignore empty Font resources as theme override.
|
2021-10-25 14:05:37 +03:00 |
theme.h
|
Make Theme report property list changes less often
|
2021-10-04 17:27:00 +03:00 |
tile_set.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
tile_set.h
|
Implement texture padding in TileSetAtlasSources
|
2021-11-12 15:14:10 +01:00 |
video_stream.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
visual_shader.cpp
|
Refactor render_mode in shaders, forbid declaring duplicates
|
2021-12-21 22:20:09 +03:00 |
visual_shader.h
|
Refactor render_mode in shaders, forbid declaring duplicates
|
2021-12-21 22:20:09 +03:00 |
visual_shader_nodes.cpp
|
Add texture filtering properties to VisualShaderNodeTextureUniform
|
2021-12-16 11:50:33 +03:00 |
visual_shader_nodes.h
|
Add texture filtering properties to VisualShaderNodeTextureUniform
|
2021-12-16 11:50:33 +03:00 |
visual_shader_particle_nodes.cpp
|
Prevent crash when passing empty array to MeshEmitter
|
2021-11-26 16:07:09 +03:00 |
visual_shader_particle_nodes.h
|
Prevent crash when passing empty array to MeshEmitter
|
2021-11-26 16:07:09 +03:00 |
visual_shader_sdf_nodes.cpp
|
Replace String comparisons with "", String() to is_empty()
|
2021-12-09 04:48:38 -06:00 |
visual_shader_sdf_nodes.h
|
Added SDF nodes to visual shader
|
2021-01-18 15:04:54 +01:00 |
world_2d.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
world_2d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_3d.cpp
|
Improved RigidDynamicBody linear/angular damping override
|
2021-10-25 18:22:12 -07:00 |
world_3d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_boundary_shape_2d.cpp
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
world_boundary_shape_2d.h
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.cpp
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.h
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |