virtualx-engine/drivers/gles3
Juan Linietsky a2a4f9a62a Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
Fix the condition when specular light calculation is avoided (should …
2017-10-21 13:44:41 -03:00
..
shaders Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases 2017-10-21 13:44:41 -03:00
rasterizer_canvas_gles3.cpp Merge pull request #10897 from themindoverall/fix_box_select 2017-09-12 15:36:23 +02:00
rasterizer_canvas_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_scene_gles3.cpp Fix directional light specular 2017-10-17 15:35:22 +09:00
rasterizer_scene_gles3.h Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
rasterizer_storage_gles3.cpp Fixed unnecesary structure copying in bugfix. 2017-10-20 16:13:48 -03:00
rasterizer_storage_gles3.h Several fixes to directional shadows, closes #10926 2017-09-07 18:00:47 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Fix render mode specular schlick ggx 2017-10-14 19:32:13 +09:00
shader_compiler_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00