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shaders
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Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
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2017-10-21 13:44:41 -03:00 |
rasterizer_canvas_gles3.cpp
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Merge pull request #10897 from themindoverall/fix_box_select
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2017-09-12 15:36:23 +02:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
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Fix directional light specular
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2017-10-17 15:35:22 +09:00 |
rasterizer_scene_gles3.h
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Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
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2017-09-29 18:56:52 -03:00 |
rasterizer_storage_gles3.cpp
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Fixed unnecesary structure copying in bugfix.
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2017-10-20 16:13:48 -03:00 |
rasterizer_storage_gles3.h
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Several fixes to directional shadows, closes #10926
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2017-09-07 18:00:47 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fix render mode specular schlick ggx
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2017-10-14 19:32:13 +09:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |