virtualx-engine/scene/2d/remote_transform_2d.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

222 lines
7.4 KiB
C++

/*************************************************************************/
/* remote_transform_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "remote_transform_2d.h"
#include "scene/scene_string_names.h"
void RemoteTransform2D::_update_cache() {
cache = 0;
if (has_node(remote_node)) {
Node *node = get_node(remote_node);
if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
return;
}
cache = node->get_instance_id();
}
}
void RemoteTransform2D::_update_remote() {
if (!is_inside_tree())
return;
if (!cache)
return;
Node2D *n = Object::cast_to<Node2D>(ObjectDB::get_instance(cache));
if (!n)
return;
if (!n->is_inside_tree())
return;
//todo make faster
if (use_global_coordinates) {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
} else {
Transform2D n_trans = n->get_global_transform();
Transform2D our_trans = get_global_transform();
Vector2 n_scale = n->get_global_scale();
if (!update_remote_position)
our_trans.set_origin(n_trans.get_origin());
if (!update_remote_rotation)
our_trans.set_rotation(n_trans.get_rotation());
n->set_global_transform(our_trans);
if (update_remote_scale)
n->set_scale(get_global_scale());
else
n->set_scale(n_scale);
}
} else {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_transform(get_transform());
} else {
Transform2D n_trans = n->get_transform();
Transform2D our_trans = get_transform();
Vector2 n_scale = n->get_scale();
if (!update_remote_position)
our_trans.set_origin(n_trans.get_origin());
if (!update_remote_rotation)
our_trans.set_rotation(n_trans.get_rotation());
n->set_transform(our_trans);
if (update_remote_scale)
n->set_scale(get_scale());
else
n->set_scale(n_scale);
}
}
}
void RemoteTransform2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
_update_cache();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree())
break;
if (cache) {
_update_remote();
}
} break;
}
}
void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
remote_node = p_remote_node;
if (is_inside_tree())
_update_cache();
update_configuration_warning();
}
NodePath RemoteTransform2D::get_remote_node() const {
return remote_node;
}
void RemoteTransform2D::set_use_global_coordinates(const bool p_enable) {
use_global_coordinates = p_enable;
}
bool RemoteTransform2D::get_use_global_coordinates() const {
return use_global_coordinates;
}
void RemoteTransform2D::set_update_position(const bool p_update) {
update_remote_position = p_update;
_update_remote();
}
bool RemoteTransform2D::get_update_position() const {
return update_remote_position;
}
void RemoteTransform2D::set_update_rotation(const bool p_update) {
update_remote_rotation = p_update;
_update_remote();
}
bool RemoteTransform2D::get_update_rotation() const {
return update_remote_rotation;
}
void RemoteTransform2D::set_update_scale(const bool p_update) {
update_remote_scale = p_update;
_update_remote();
}
bool RemoteTransform2D::get_update_scale() const {
return update_remote_scale;
}
String RemoteTransform2D::get_configuration_warning() const {
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
return TTR("Path property must point to a valid Node2D node to work.");
}
return String();
}
void RemoteTransform2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform2D::set_remote_node);
ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform2D::get_remote_node);
ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform2D::set_use_global_coordinates);
ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform2D::get_use_global_coordinates);
ClassDB::bind_method(D_METHOD("set_update_position", "update_remote_position"), &RemoteTransform2D::set_update_position);
ClassDB::bind_method(D_METHOD("get_update_position"), &RemoteTransform2D::get_update_position);
ClassDB::bind_method(D_METHOD("set_update_rotation", "update_remote_rotation"), &RemoteTransform2D::set_update_rotation);
ClassDB::bind_method(D_METHOD("get_update_rotation"), &RemoteTransform2D::get_update_rotation);
ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform2D::set_update_scale);
ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform2D::get_update_scale);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
ADD_GROUP("Update", "update_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_position"), "set_update_position", "get_update_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_rotation"), "set_update_rotation", "get_update_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_scale"), "set_update_scale", "get_update_scale");
}
RemoteTransform2D::RemoteTransform2D() {
use_global_coordinates = true;
update_remote_position = true;
update_remote_rotation = true;
update_remote_scale = true;
cache = 0;
set_notify_transform(true);
}