0b94203a79
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System.Reflection;
|
|
using System.Runtime.InteropServices;
|
|
|
|
// General Information about an assembly is controlled through the following
|
|
// set of attributes. Change these attribute values to modify the information
|
|
// associated with an assembly.
|
|
[assembly: AssemblyTitle("GodotTools.IdeConnection")]
|
|
[assembly: AssemblyDescription("")]
|
|
[assembly: AssemblyConfiguration("")]
|
|
[assembly: AssemblyCompany("")]
|
|
[assembly: AssemblyProduct("")]
|
|
[assembly: AssemblyCopyright("Godot Engine contributors")]
|
|
[assembly: AssemblyTrademark("")]
|
|
[assembly: AssemblyCulture("")]
|
|
|
|
// Setting ComVisible to false makes the types in this assembly not visible
|
|
// to COM components. If you need to access a type in this assembly from
|
|
// COM, set the ComVisible attribute to true on that type.
|
|
[assembly: ComVisible(false)]
|
|
|
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
[assembly: Guid("92600954-25F0-4291-8E11-1FEE9FC4BE20")]
|
|
|
|
// Version information for an assembly consists of the following four values:
|
|
//
|
|
// Major Version
|
|
// Minor Version
|
|
// Build Number
|
|
// Revision
|
|
//
|
|
// You can specify all the values or you can default the Build and Revision Numbers
|
|
// by using the '*' as shown below:
|
|
// [assembly: AssemblyVersion("1.0.*")]
|
|
[assembly: AssemblyVersion("1.0.0.0")]
|
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|