virtualx-engine/scene/3d
Juan Linietsky a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
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area_3d.cpp Prevent mapping areas with invalid IDs for Area2D/3D 2023-12-18 16:02:46 +01:00
area_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
audio_listener_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_listener_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_stream_player_3d.cpp Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
audio_stream_player_3d.h Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
bone_attachment_3d.cpp Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
bone_attachment_3d.h Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
camera_3d.cpp Prevent Camera3D.current from being set to true automatically in the editor. 2023-12-01 02:48:53 -07:00
camera_3d.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
collision_object_3d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_object_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_polygon_3d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_3d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cpu_particles_3d.h Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp Change dropdown type filter to Texture2D in certain nodes 2023-10-28 17:39:47 +02:00
decal.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
fog_volume.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
fog_volume.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
gpu_particles_3d.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_3d.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_collision_3d.cpp Fix editor lock on sdf collision bake on error 2023-04-19 11:00:11 +02:00
gpu_particles_collision_3d.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
importer_mesh_instance_3d.cpp Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
importer_mesh_instance_3d.h Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
joint_3d.cpp Fix unit suffixes for Generic6DOFJoint 2023-10-20 13:33:34 +02:00
joint_3d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
label_3d.cpp [TextServer] Do not draw non-visual characters. 2023-12-12 12:17:10 +02:00
label_3d.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
light_3d.cpp Remove GI methods in parentheses from light baking options 2023-11-22 08:42:40 -06:00
light_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_gi.cpp OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
lightmap_gi.h Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
lightmap_probe.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_probe.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
marker_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
mesh_instance_3d.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_agent_3d.h Make target_desired_distance affect the navigation of NavigationAgent2D/3D 2023-11-29 23:48:54 +09:00
navigation_link_3d.cpp Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_link_3d.h Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_obstacle_3d.cpp Fix missing NavigationObstacle property updates in constructor 2023-10-23 05:10:58 +02:00
navigation_obstacle_3d.h Update navigation obstacle API 2023-06-12 14:26:45 +02:00
navigation_region_3d.cpp Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
navigation_region_3d.h Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
node_3d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_3d.h Add global_basis property to Node3D 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
path_3d.cpp Improve Curve3D Debug Drawing 2023-10-21 11:56:05 +02:00
path_3d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physics_body_3d.cpp Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
physics_body_3d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
reflection_probe.cpp Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2023-09-27 02:19:59 +02:00
reflection_probe.h Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
remote_transform_3d.cpp Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D 2023-10-15 00:16:52 +08:00
remote_transform_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.h Improve Skeleton3D::find_bone() performance 2023-05-23 21:02:46 +06:00
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h SkeletonIK3D: Avoid holding hard pointers to Skeleton3D 2023-05-25 03:23:24 -07:00
soft_body_3d.cpp Ensure SoftBody3D does not use compressed mesh format. 2023-10-29 22:45:47 +01:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
spring_arm_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sprite_3d.cpp Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h Change VehicleWheel3D suspension travel to use meters internally 2023-04-03 12:34:05 -07:00
velocity_tracker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
velocity_tracker_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
visible_on_screen_notifier_3d.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
visible_on_screen_notifier_3d.h Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
visual_instance_3d.cpp Remove GI methods in parentheses from light baking options 2023-11-22 08:42:40 -06:00
visual_instance_3d.h Sort decals and lights based on camera origin 2023-01-20 09:58:17 -08:00
voxel_gi.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
world_environment.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
world_environment.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xr_nodes.cpp Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00
xr_nodes.h Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00