Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde a4af94068a
Tooltips: Fix unassigned strip_edges() call on text
Fixes , was a regression from .
2021-01-05 15:14:27 +01:00
.github CI: Force building TextServer fallback 2020-12-29 12:14:16 +01:00
core Merge pull request from AndreaCatania/AndreaCatania-patch-5 2021-01-05 13:42:08 +01:00
doc Merge pull request from mrushyendra/astar_doc_fix 2021-01-05 13:38:25 +01:00
drivers Merge pull request from clayjohn/VULKAN-SSAO-2 2021-01-04 23:03:54 +01:00
editor Merge pull request from KoBeWi/p-p-push_the_item 2021-01-05 14:59:00 +01:00
main Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
misc Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
modules Changed type to make it work on x32 architecture. 2021-01-05 01:44:52 +00:00
platform Merge pull request from Chaosus/fix_win32_warning 2021-01-05 09:00:47 +01:00
scene Tooltips: Fix unassigned strip_edges() call on text 2021-01-05 15:14:27 +01:00
servers Merge pull request from clayjohn/VULKAN-SSAO-2 2021-01-04 23:03:54 +01:00
tests Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thirdparty Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
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.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2020-12-09 13:03:01 +01:00
AUTHORS.md
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COPYRIGHT.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-12-09 13:03:01 +01:00
glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
methods.py Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
platform_methods.py
README.md
SConstruct SCons: Fix build with p alias or platform auto-detection 2020-12-17 11:36:50 +01:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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