..
area_3d.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
area_3d.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
audio_listener_3d.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
audio_listener_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp
Implement BPM support
2022-07-23 07:31:17 +02:00
audio_stream_player_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
bone_attachment_3d.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
bone_attachment_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
camera_3d.cpp
Allow more precise adjustments of orthogonal/frustum size in Camera3D
2022-08-03 23:51:08 +02:00
camera_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
collision_object_3d.cpp
Don't move nonexistent debug shapes
2022-07-30 22:21:23 +02:00
collision_object_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
collision_polygon_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
collision_polygon_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
collision_shape_3d.cpp
Remove RES
and REF
typedefs in favor of spelled out Ref<>
2022-05-03 01:43:50 +02:00
collision_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
cpu_particles_3d.cpp
Particles: Fix missing configuration warning updates
2022-07-03 16:04:20 +02:00
cpu_particles_3d.h
Use global coordinates for particles by default
2022-08-02 23:25:02 +02:00
decal.cpp
Tweak Decal distance fade defaults and add property hints
2022-07-27 03:15:46 +02:00
decal.h
Tweak Decal distance fade defaults and add property hints
2022-07-27 03:15:46 +02:00
fog_volume.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
fog_volume.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp
Use global coordinates for particles by default
2022-08-02 23:25:02 +02:00
gpu_particles_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
gpu_particles_collision_3d.cpp
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
2022-08-08 10:18:11 +02:00
gpu_particles_collision_3d.h
Add a Bake Mask property to GPUParticlesCollisionSDF3D
2022-06-30 23:12:40 +02:00
importer_mesh_instance_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
joint_3d.cpp
Group properties of Generic6DOFJoint slightly better
2022-07-25 18:07:55 +03:00
joint_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
label_3d.cpp
Hide properties that have no effect in Label3D inspector
2022-08-15 18:41:32 +02:00
label_3d.h
Tweak Label3D defaults for better readability
2022-08-09 16:26:28 +02:00
light_3d.cpp
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
light_3d.h
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
lightmap_gi.cpp
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
lightmap_gi.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
lightmap_probe.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmap_probe.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmapper.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmapper.h
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
mesh_instance_3d.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
mesh_instance_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
multimesh_instance_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp
Group NavigationAgent properties
2022-06-29 18:42:51 +02:00
navigation_agent_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_obstacle_3d.cpp
Make Navigation Agents and Obstacles respect parent process mode
2022-05-17 20:08:39 +02:00
navigation_obstacle_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_region_3d.cpp
Fix NavigationRegion3D debug mesh rendering twice in Editor
2022-08-09 11:12:03 +02:00
navigation_region_3d.h
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
node_3d.cpp
Make property_*_revert
methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
node_3d.h
Make property_*_revert
methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
occluder_instance_3d.cpp
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
occluder_instance_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
path_3d.cpp
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
path_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
physics_body_3d.cpp
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
physics_body_3d.h
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
position_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
position_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
ray_cast_3d.cpp
Expose the collider RID in Raycast nodes
2022-08-22 09:18:08 +02:00
ray_cast_3d.h
Expose the collider RID in Raycast nodes
2022-08-22 09:18:08 +02:00
reflection_probe.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
reflection_probe.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
remote_transform_3d.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
remote_transform_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
shape_cast_3d.cpp
Add meter suffix to ShapeCast3D margin property
2022-07-31 12:36:15 +02:00
shape_cast_3d.h
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
skeleton_3d.cpp
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
skeleton_3d.h
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
skeleton_ik_3d.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
skeleton_ik_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
soft_dynamic_body_3d.cpp
Fix SoftDynamicBody3D normals
2022-08-04 23:10:04 +02:00
soft_dynamic_body_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
spring_arm_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
spring_arm_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
sprite_3d.cpp
Change default material alpha scissor threshold to 0.5
2022-08-01 02:00:16 +02:00
sprite_3d.h
Add autocompletion for AnimatedSprite.play()
2022-05-05 14:36:35 +08:00
vehicle_body_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
vehicle_body_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
velocity_tracker_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h
Unexpose VelocityTracker3D
2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
visual_instance_3d.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
voxel_gi.cpp
Clamp VoxelGI extents to reasonable values to avoid breaking baking
2022-07-05 18:32:44 +02:00
voxel_gi.h
Tweak VoxelGI defaults for better quality
2022-07-31 18:05:24 +02:00
voxelizer.cpp
Fix ORMMaterial3D not being taken into account by static VoxelGI
2022-08-11 21:39:05 +02:00
voxelizer.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
world_environment.cpp
Make {call,set,notify}_group()
immediate by default
2022-05-05 16:59:37 +02:00
world_environment.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
xr_nodes.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
xr_nodes.h
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00