virtualx-engine/scene/3d
Juan Linietsky a84ba9c853 Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
..
area.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
area.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
baked_light_instance.cpp Light Baker! 2014-06-11 10:41:03 -03:00
baked_light_instance.h Light Baker! 2014-06-11 10:41:03 -03:00
body_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
body_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bone_attachment.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bone_attachment.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera.cpp Little Bits 2014-10-12 02:13:22 -03:00
camera.h Little Bits 2014-10-12 02:13:22 -03:00
character_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
character_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
collision_object.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
collision_polygon.cpp CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
collision_polygon.h CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
immediate_geometry.cpp Little Bits 2014-10-12 02:13:22 -03:00
immediate_geometry.h Little Bits 2014-10-12 02:13:22 -03:00
interpolated_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
interpolated_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
light.cpp Collada 2014-10-14 01:01:25 -03:00
light.h Little Bits 2014-10-12 02:13:22 -03:00
mesh_instance.cpp Little Bits 2014-10-12 02:13:22 -03:00
mesh_instance.h Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
multimesh_instance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
navigation.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
navigation.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
navigation_agent.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_agent.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_mesh.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
navigation_mesh.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
optimized_spatial_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_spatial_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
particles.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_body.cpp Collada 2014-10-14 01:01:25 -03:00
physics_body.h Collada 2014-10-14 01:01:25 -03:00
physics_joint.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
physics_joint.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
portal.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
portal.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
ray_cast.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room_instance.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
room_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenario_fx.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
scenario_fx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
skeleton.cpp Little Bits 2014-08-14 10:31:38 -03:00
skeleton.h Little Bits 2014-08-14 10:31:38 -03:00
spatial.cpp Fixing Issues... 2014-09-19 18:39:50 -03:00
spatial.h Fixing Issues... 2014-09-19 18:39:50 -03:00
spatial_indexer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_indexer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_player.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
spatial_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_3d.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_cube.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vehicle_body.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
vehicle_body.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
visibility_notifier.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
visibility_notifier.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_instance.cpp Little Bits 2014-08-14 10:31:38 -03:00
visual_instance.h Little Bits 2014-08-14 10:31:38 -03:00