..
export
Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration.
2019-07-02 11:21:26 -07:00
java
Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration.
2019-07-02 11:21:26 -07:00
audio_driver_jandroid.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
audio_driver_jandroid.h
Restructuring glue code to make it easier to extend
2019-04-05 21:44:06 +11:00
audio_driver_opensl.cpp
Use mix rate and output latency constants in audio drivers
2019-04-06 12:37:25 +02:00
audio_driver_opensl.h
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
detect.py
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
2019-07-03 09:59:04 +02:00
dir_access_jandroid.cpp
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
2019-02-27 15:11:08 +03:00
dir_access_jandroid.h
Restructuring glue code to make it easier to extend
2019-04-05 21:44:06 +11:00
file_access_android.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
file_access_android.h
Add FileAccess::set_unix_permissions for Unix platforms
2019-04-07 15:45:30 -03:00
file_access_jandroid.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
file_access_jandroid.h
Add FileAccess::set_unix_permissions for Unix platforms
2019-04-07 15:45:30 -03:00
java_class_wrapper.cpp
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
2019-02-27 15:11:08 +03:00
java_class_wrapper.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
java_godot_io_wrapper.cpp
Change "ID" to lowercase "id"
2019-05-09 06:25:32 -04:00
java_godot_io_wrapper.h
Change "ID" to lowercase "id"
2019-05-09 06:25:32 -04:00
java_godot_lib_jni.cpp
Restructuring glue code to make it easier to extend
2019-04-05 21:44:06 +11:00
java_godot_lib_jni.h
Fix typos with codespell
2019-05-19 13:10:35 +02:00
java_godot_wrapper.cpp
Setup Godot to support the Oculus Mobile SDK.
2019-05-30 16:35:50 -07:00
java_godot_wrapper.h
Setup Godot to support the Oculus Mobile SDK.
2019-05-30 16:35:50 -07:00
logo.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
os_android.cpp
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
os_android.h
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
platform_config.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
power_android.cpp
Platform: Ensure classes match their header filename
2019-02-12 16:56:25 +01:00
power_android.h
Platform: Ensure classes match their header filename
2019-02-12 16:56:25 +01:00
run_icon.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
SCsub
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
2019-07-03 09:59:04 +02:00
string_android.h
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
2019-02-27 15:11:08 +03:00
thread_jandroid.cpp
Improve custom thread numbering for POSIX
2019-01-25 00:59:07 +01:00
thread_jandroid.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00