virtualx-engine/scene/resources/environment.cpp
Juan Linietsky 6f0b4678e2 More 3D Improvements
-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00

277 lines
15 KiB
C++

/*************************************************************************/
/* environment.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "environment.h"
#include "texture.h"
void Environment::set_background(BG p_bg) {
ERR_FAIL_INDEX(p_bg,BG_MAX);
bg_mode=p_bg;
VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg));
}
Environment::BG Environment::get_background() const{
return bg_mode;
}
void Environment::set_background_param(BGParam p_param, const Variant& p_value){
ERR_FAIL_INDEX(p_param,BG_PARAM_MAX);
bg_param[p_param]=p_value;
VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value);
}
Variant Environment::get_background_param(BGParam p_param) const{
ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant());
return bg_param[p_param];
}
void Environment::set_enable_fx(Fx p_effect,bool p_enabled){
ERR_FAIL_INDEX(p_effect,FX_MAX);
fx_enabled[p_effect]=p_enabled;
VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled);
}
bool Environment::is_fx_enabled(Fx p_effect) const{
ERR_FAIL_INDEX_V(p_effect,FX_MAX,false);
return fx_enabled[p_effect];
}
void Environment::fx_set_param(FxParam p_param,const Variant& p_value){
ERR_FAIL_INDEX(p_param,FX_PARAM_MAX);
fx_param[p_param]=p_value;
VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value);
}
Variant Environment::fx_get_param(FxParam p_param) const{
ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant());
return fx_param[p_param];
}
RID Environment::get_rid() const {
return environment;
}
void Environment::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background);
ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background);
ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param);
ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param);
ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx);
ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled);
ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param);
ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fxaa/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FXAA);
ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Texture RGBE,Cubemap RGBE"),_SCS("set_background"),_SCS("get_background"));
ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR);
ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE);
ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW);
ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH);
ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR);
ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/scalar",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_SCALAR);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN);
ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR);
ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"gamma/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GAMMA);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"gamma/gamma",PROPERTY_HINT_EXP_EASING,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GAMMA);
/*
FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES,
FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT,
FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END,
FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
FX_PARAM_HDR_SCALAR=VS::ENV_FX_PARAM_HDR_SCALAR,
FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE,
FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE,
FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE,
FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE,
FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
*/
BIND_CONSTANT( BG_KEEP );
BIND_CONSTANT( BG_DEFAULT_COLOR );
BIND_CONSTANT( BG_COLOR );
BIND_CONSTANT( BG_TEXTURE );
BIND_CONSTANT( BG_CUBEMAP );
BIND_CONSTANT( BG_TEXTURE_RGBE );
BIND_CONSTANT( BG_CUBEMAP_RGBE );
BIND_CONSTANT( BG_MAX );
BIND_CONSTANT( BG_PARAM_COLOR );
BIND_CONSTANT( BG_PARAM_TEXTURE );
BIND_CONSTANT( BG_PARAM_CUBEMAP );
BIND_CONSTANT( BG_PARAM_ENERGY );
BIND_CONSTANT( BG_PARAM_GLOW );
BIND_CONSTANT( BG_PARAM_MAX );
BIND_CONSTANT( FX_FXAA );
BIND_CONSTANT( FX_GLOW );
BIND_CONSTANT( FX_DOF_BLUR );
BIND_CONSTANT( FX_HDR );
BIND_CONSTANT( FX_FOG );
BIND_CONSTANT( FX_BCS);
BIND_CONSTANT( FX_GAMMA );
BIND_CONSTANT( FX_MAX );
BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE );
BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN );
BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE );
BIND_CONSTANT( FX_PARAM_GLOW_BLOOM);
BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD);
BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES );
BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN );
BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE );
BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE );
BIND_CONSTANT( FX_PARAM_HDR_SCALAR );
BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD );
BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE );
BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE );
BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE );
BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED );
BIND_CONSTANT( FX_PARAM_FOG_BEGIN );
BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION );
BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR );
BIND_CONSTANT( FX_PARAM_FOG_END_COLOR );
BIND_CONSTANT( FX_PARAM_FOG_BG );
BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS );
BIND_CONSTANT( FX_PARAM_BCS_CONTRAST );
BIND_CONSTANT( FX_PARAM_BCS_SATURATION );
BIND_CONSTANT( FX_PARAM_GAMMA );
BIND_CONSTANT( FX_PARAM_MAX );
}
Environment::Environment() {
environment = VS::get_singleton()->environment_create();
set_background(BG_DEFAULT_COLOR);
set_background_param(BG_PARAM_COLOR,Color(0,0,0));
set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>());
set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>());
set_background_param(BG_PARAM_ENERGY,1.0);
set_background_param(BG_PARAM_SCALE,1.0);
set_background_param(BG_PARAM_GLOW,0.0);
for(int i=0;i<FX_MAX;i++)
set_enable_fx(Fx(i),false);
fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1);
fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1);
fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1);
fx_set_param(FX_PARAM_GLOW_BLOOM,0.0);
fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5);
fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1);
fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0);
fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0);
fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4);
fx_set_param(FX_PARAM_HDR_SCALAR,1.0);
fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95);
fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2);
fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4);
fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0);
fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5);
fx_set_param(FX_PARAM_FOG_BEGIN,100.0);
fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0);
fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0));
fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0));
fx_set_param(FX_PARAM_FOG_BG,true);
fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0);
fx_set_param(FX_PARAM_BCS_CONTRAST,1.0);
fx_set_param(FX_PARAM_BCS_SATURATION,1.0);
fx_set_param(FX_PARAM_GAMMA,1.0);
}
Environment::~Environment() {
VS::get_singleton()->free(environment);
}