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shaders
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
rasterizer_canvas_gles2.cpp
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added MultiMeshInstance2D node for using MultiMesh in 2D
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2019-06-03 12:11:54 -07:00 |
rasterizer_canvas_gles2.h
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Make alpha 1.0 when using texscreen, fixes #25850
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2019-02-21 19:43:34 -03:00 |
rasterizer_gles2.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles2.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles2.cpp
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Made constants fully upper case in camera server
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2019-06-19 22:24:54 +10:00 |
rasterizer_scene_gles2.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
rasterizer_storage_gles2.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
rasterizer_storage_gles2.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Added constant support to shaders
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2019-06-01 13:41:07 +03:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles2.h
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Add missing license headers
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2019-06-11 15:33:32 +02:00 |