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shaders
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_array.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_asserts.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_canvas_base_gles3.cpp
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_canvas_base_gles3.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_canvas_batcher.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_canvas_gles3.cpp
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Rename hint_aniso to hint_anisotropy in the shader language
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2021-12-10 17:41:17 +01:00 |
rasterizer_canvas_gles3.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_gles3.cpp
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[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
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2021-11-19 16:59:27 +01:00 |
rasterizer_gles3.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_platforms.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_scene_gles3.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rasterizer_scene_gles3.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rasterizer_storage_common.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
rasterizer_storage_gles3.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
rasterizer_storage_gles3.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
SCsub
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
shader_compiler_gles3.cpp
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Make compile shader function to use struct instead long parameter list
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2021-12-08 11:34:40 +03:00 |
shader_compiler_gles3.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
shader_gles3.cpp
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Add a double-precision editor build to CI
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2021-12-09 09:52:48 -06:00 |
shader_gles3.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
texture_loader_gles3.cpp
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
texture_loader_gles3.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |