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shaders
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
rasterizer_canvas_gles3.cpp
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properly pass SCREEN_PIEXEL_SIZE to canvas light shader
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2019-07-30 13:45:11 -07:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #30898 from clayjohn/max-lights-reflections
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2019-07-29 16:01:53 +02:00 |
rasterizer_scene_gles3.h
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add project setting for max lights and reflections in gles3
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2019-07-28 17:54:25 -07:00 |
rasterizer_storage_gles3.cpp
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
rasterizer_storage_gles3.h
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Implemented local shader constants
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2019-08-05 10:35:53 +03:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles3.h
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Style: Apply new changes from clang-format 8.0
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2019-04-09 17:09:48 +02:00 |