virtualx-engine/servers/rendering/renderer_rd/shaders
clayjohn b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
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effects Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
environment Fix volumetric fog not rendering at densities lower than or equal to 0.001 2022-10-13 00:45:49 +02:00
forward_clustered Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
forward_mobile Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
blit.glsl
canvas.glsl Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2022-11-11 21:05:20 +01:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl Improved consistency between vector field texture and world space 2022-10-27 15:43:24 +02:00
particles_copy.glsl
roughness_limiter.glsl
scene_data_inc.glsl Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI 2022-09-12 08:45:40 -07:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
sort.glsl