virtualx-engine/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
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scene_forward_clustered.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
scene_forward_clustered_inc.glsl Ensure vulkan subgroups are disabled for MoltenVK 2022-10-26 20:12:06 +01:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00