virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
Paul Joannon b352bdc8cb
Add tests for source generators
- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00
..
TestData Add tests for source generators 2023-12-19 18:26:52 +01:00
Constants.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
CSharpSourceGeneratorVerifier.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
Extensions.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
Godot.SourceGenerators.Tests.csproj Add tests for source generators 2023-12-19 18:26:52 +01:00
ScriptMethodsGeneratorTests.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ScriptPathAttributeGeneratorTests.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ScriptPropertiesGeneratorTests.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ScriptPropertyDefValGeneratorTests.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ScriptSerializationGeneratorTests.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ScriptSignalsGeneratorTests.cs Add tests for source generators 2023-12-19 18:26:52 +01:00