virtualx-engine/scene/2d
2017-01-12 19:15:29 +01:00
..
animated_sprite.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
animated_sprite.h
area_2d.cpp Fix #6480, area duplicated param 2016-10-09 17:23:43 +02:00
area_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Merge pull request #5490 from timoschwarzer/master 2016-07-10 12:39:50 -03:00
camera_2d.h Fix Camera2D header for align() 2016-06-30 16:07:48 +02:00
canvas_item.cpp Able to change visibility when ancestor node is hidden 2017-01-12 19:15:28 +01:00
canvas_item.h Conversion function for screen coords to local Canvas coords 2016-07-10 16:06:57 -07:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Add editor_only param to Light2D 2016-10-09 17:34:29 +02:00
light_2d.h Add editor_only param to Light2D 2016-10-09 17:34:29 +02:00
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods. 2017-01-10 17:15:28 +01:00
node_2d.h Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods. 2017-01-10 17:15:28 +01:00
parallax_background.cpp Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_background.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_layer.cpp Improve parallax mirroring algorithm 2016-06-27 10:40:33 +02:00
parallax_layer.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
particles_2d.cpp Particles2D: Fix initial size randomness property having no effect. 2017-01-12 19:15:27 +01:00
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp KinematicBody: Fix wrong method bind return type 2017-01-12 19:15:27 +01:00
physics_body_2d.h
polygon_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
polygon_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
ray_cast_2d.h Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp Sprite: Fix inspector not showing changes on "frame" property. 2016-10-17 20:47:27 +02:00
sprite.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
tile_map.cpp TileMap: _update_dirty_quadrants() cancel pending update pre return 2017-01-12 19:15:29 +01:00
tile_map.h Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
visibility_notifier_2d.cpp prevent bug due to scripts not working in editor and notifier sending signals to it. 2016-08-09 00:13:31 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h