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animated_sprite.cpp
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
animated_sprite.h
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area_2d.cpp
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Fix #6480, area duplicated param
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2016-10-09 17:23:43 +02:00 |
area_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Merge pull request #5490 from timoschwarzer/master
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2016-07-10 12:39:50 -03:00 |
camera_2d.h
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Fix Camera2D header for align()
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2016-06-30 16:07:48 +02:00 |
canvas_item.cpp
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Able to change visibility when ancestor node is hidden
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2017-01-12 19:15:28 +01:00 |
canvas_item.h
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Conversion function for screen coords to local Canvas coords
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2016-07-10 16:06:57 -07:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Add editor_only param to Light2D
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2016-10-09 17:34:29 +02:00 |
light_2d.h
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Add editor_only param to Light2D
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2016-10-09 17:34:29 +02:00 |
light_occluder_2d.cpp
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light_occluder_2d.h
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navigation2d.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
navigation2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
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2017-01-10 17:15:28 +01:00 |
node_2d.h
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Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
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2017-01-10 17:15:28 +01:00 |
parallax_background.cpp
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
parallax_background.h
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
parallax_layer.cpp
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Improve parallax mirroring algorithm
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2016-06-27 10:40:33 +02:00 |
parallax_layer.h
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
particles_2d.cpp
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Particles2D: Fix initial size randomness property having no effect.
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2017-01-12 19:15:27 +01:00 |
particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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KinematicBody: Fix wrong method bind return type
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2017-01-12 19:15:27 +01:00 |
physics_body_2d.h
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polygon_2d.cpp
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-10-09 17:18:54 +02:00 |
polygon_2d.h
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-10-09 17:18:54 +02:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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Added force_raycast_update GDScript method for RayCast[2D]
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2016-10-31 00:00:23 +01:00 |
ray_cast_2d.h
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Added force_raycast_update GDScript method for RayCast[2D]
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2016-10-31 00:00:23 +01:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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sample_player_2d.cpp
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sample_player_2d.h
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screen_button.cpp
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screen_button.h
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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-02 22:28:28 +01:00 |
sound_player_2d.cpp
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sound_player_2d.h
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sprite.cpp
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Sprite: Fix inspector not showing changes on "frame" property.
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2016-10-17 20:47:27 +02:00 |
sprite.h
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
tile_map.cpp
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TileMap: _update_dirty_quadrants() cancel pending update pre return
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2017-01-12 19:15:29 +01:00 |
tile_map.h
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Added Tile Origin = Bottom Left option to the TileMap
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2016-06-20 12:18:53 +02:00 |
visibility_notifier_2d.cpp
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prevent bug due to scripts not working in editor and notifier sending signals to it.
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2016-08-09 00:13:31 +02:00 |
visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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