virtualx-engine/drivers/gles3
Rémi Verschelde 47389c3a16 Partial revert of #32657, undoing line shifting by 0.5
As discussed in #32657, this can't be done here as lines can be used
with a canvas scale, and this breaks them.
A suggestion is to do the pixel shifting at matrix level instead.

Fixes #33393.
Fixes #33421.
2019-11-07 15:43:04 +01:00
..
shaders Merge pull request #32170 from puthre/ninepatch-fix 2019-10-09 08:33:56 +02:00
rasterizer_canvas_gles3.cpp Partial revert of #32657, undoing line shifting by 0.5 2019-11-07 15:43:04 +01:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles3.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp only render depth with alpha prepass on prepass 2019-10-11 22:34:10 -07:00
rasterizer_scene_gles3.h only render depth with alpha prepass on prepass 2019-10-11 22:34:10 -07:00
rasterizer_storage_gles3.cpp Merge pull request #33104 from qarmin/fix_some_crashes 2019-10-28 08:37:59 +01:00
rasterizer_storage_gles3.h Merge pull request #33104 from qarmin/fix_some_crashes 2019-10-28 08:37:59 +01:00
SCsub
shader_compiler_gles3.cpp Merge pull request #31202 from azagaya/light-data 2019-09-19 20:03:04 +02:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles3.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00