cc4d39b0c1
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
82 lines
4.7 KiB
C++
82 lines
4.7 KiB
C++
/**************************************************************************/
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/* api_context_rd.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef API_CONTEXT_RD_H
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#define API_CONTEXT_RD_H
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#include "servers/rendering/rendering_device.h"
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#include "servers/rendering/rendering_device_driver.h"
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class ApiContextRD {
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public:
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virtual const char *get_api_name() const = 0;
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virtual RenderingDevice::Capabilities get_device_capabilities() const = 0;
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virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const = 0;
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virtual int get_swapchain_image_count() const = 0;
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virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) = 0;
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virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) = 0;
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virtual int window_get_width(DisplayServer::WindowID p_window = 0) = 0;
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virtual int window_get_height(DisplayServer::WindowID p_window = 0) = 0;
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virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) = 0;
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virtual void window_destroy(DisplayServer::WindowID p_window_id) = 0;
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virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) = 0;
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virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) = 0;
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virtual RID local_device_create() = 0;
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virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) = 0;
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virtual void local_device_sync(RID p_local_device) = 0;
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virtual void local_device_free(RID p_local_device) = 0;
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virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) = 0;
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virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) = 0;
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virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) = 0;
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virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
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virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
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virtual Error swap_buffers() = 0;
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virtual Error initialize() = 0;
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virtual String get_device_vendor_name() const = 0;
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virtual String get_device_name() const = 0;
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virtual RDD::DeviceType get_device_type() const = 0;
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virtual String get_device_api_version() const = 0;
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virtual String get_device_pipeline_cache_uuid() const = 0;
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virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) = 0;
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virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const = 0;
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virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) = 0;
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virtual bool is_debug_utils_enabled() const = 0;
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virtual ~ApiContextRD();
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};
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#endif // API_CONTEXT_RD_H
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