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effects
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
environment
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
forward_clustered
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
forward_mobile
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
shaders
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Fix SSR not working properly in stereo
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2024-01-09 23:19:57 +11:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
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2024-01-10 12:23:59 -08:00 |
api_context_rd.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
api_context_rd.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
cluster_builder_rd.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 -03:00 |
renderer_canvas_render_rd.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor_rd.cpp
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Use render method from OS in compositor RD; Update related UI
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2023-12-14 11:38:46 +08:00 |
renderer_compositor_rd.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
renderer_scene_render_rd.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
renderer_scene_render_rd.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Add shader_cache_dir_valid check to _save_to_cache
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2024-01-12 17:34:33 +08:00 |
shader_rd.h
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |