.. |
dummy
|
Skip swapchain logic if there is nothing to present (Android OpenXR)
|
2024-01-08 21:51:04 +11:00 |
environment
|
Reset SDFGI when changing editor scene tabs
|
2023-08-30 19:50:05 +03:00 |
renderer_rd
|
Merge pull request #87096 from jsjtxietian/save-to-cache
|
2024-01-15 13:29:03 +01:00 |
storage
|
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
|
2023-11-16 13:34:34 +11:00 |
renderer_canvas_cull.cpp
|
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
|
2024-01-09 15:30:55 +01:00 |
renderer_canvas_cull.h
|
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
|
2024-01-09 15:30:55 +01:00 |
renderer_canvas_render.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
|
Implement render info counters for the 2D renderer
|
2023-12-06 14:39:33 -07:00 |
renderer_compositor.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_compositor.h
|
Skip swapchain logic if there is nothing to present (Android OpenXR)
|
2024-01-08 21:51:04 +11:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
|
|
renderer_scene_cull.cpp
|
Directional 2 Split Shadow Stabilization Fix
|
2023-10-07 17:55:26 +02:00 |
renderer_scene_cull.h
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
renderer_scene_occlusion_cull.cpp
|
|
|
renderer_scene_occlusion_cull.h
|
|
|
renderer_scene_render.cpp
|
Use mingw-std-threads in MinGW builds
|
2023-11-18 11:56:05 +01:00 |
renderer_scene_render.h
|
|
|
renderer_viewport.cpp
|
Skip swapchain logic if there is nothing to present (Android OpenXR)
|
2024-01-08 21:51:04 +11:00 |
renderer_viewport.h
|
Fix drawing of viewports without swapping buffers
|
2023-10-03 13:51:47 +02:00 |
rendering_device.compat.inc
|
Fix incorrect mapping of initial action as clear region continue to clear.
|
2024-01-09 22:03:21 -03:00 |
rendering_device.cpp
|
Fix usage of index offsets in RenderingDevice
|
2024-01-09 15:47:52 +01:00 |
rendering_device.h
|
Fix incorrect mapping of initial action as clear region continue to clear.
|
2024-01-09 22:03:21 -03:00 |
rendering_device_binds.cpp
|
|
|
rendering_device_binds.h
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
rendering_device_commons.cpp
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
rendering_device_commons.h
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
rendering_device_driver.cpp
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
rendering_device_driver.h
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
rendering_device_graph.cpp
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
rendering_device_graph.h
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
rendering_method.cpp
|
|
|
rendering_method.h
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
rendering_server_default.cpp
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
rendering_server_default.h
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
|
|
shader_compiler.cpp
|
Add missing check when insert function normal_roughness_compatibility
|
2024-01-15 17:22:19 +08:00 |
shader_compiler.h
|
|
|
shader_language.cpp
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
shader_language.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
shader_preprocessor.cpp
|
Fix shader language preprocessor include marker handling
|
2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
shader_types.cpp
|
Make AMOUNT_RATIO constant in the shader language specification.
|
2023-11-19 14:36:26 +01:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
|
|
shader_warnings.h
|
|
|