Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc Merge pull request #4563 from djrm/classref-edit 2016-05-13 21:09:08 +02:00
drivers
main Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
modules
platform
scene New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
servers
tools New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
.editorconfig
.gitattributes
.gitignore
.travis.yml
CONTRIBUTING.md
icon.png
icon.svg
ISSUE_TEMPLATE
LICENSE.md
logo.png
logo.svg
LOGO_LICENSE.md
methods.py
README.md
SConstruct
version.py

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

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Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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