virtualx-engine/scene
Thomas Herzog bfac7c476d Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
..
2d Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
3d Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master 2017-06-19 23:46:54 +02:00
animation renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
audio -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
gui Fix ColorPicker's screen pick functionality 2017-06-19 09:23:57 -03:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
resources Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
register_scene_types.cpp -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00