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export
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Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration.
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2019-07-02 11:21:26 -07:00 |
java
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Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration.
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2019-07-02 11:21:26 -07:00 |
audio_driver_jandroid.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio_driver_jandroid.h
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Restructuring glue code to make it easier to extend
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2019-04-05 21:44:06 +11:00 |
audio_driver_opensl.cpp
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Exposes capture methods to AudioServer, variable renames for consistency,
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2019-07-15 15:12:29 +01:00 |
audio_driver_opensl.h
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Request Android record permission when needed
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2019-03-08 12:38:36 -03:00 |
detect.py
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SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
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2019-07-03 09:59:04 +02:00 |
dir_access_jandroid.cpp
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Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
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2019-02-27 15:11:08 +03:00 |
dir_access_jandroid.h
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Restructuring glue code to make it easier to extend
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2019-04-05 21:44:06 +11:00 |
file_access_android.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
file_access_android.h
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Add FileAccess::set_unix_permissions for Unix platforms
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2019-04-07 15:45:30 -03:00 |
file_access_jandroid.cpp
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Fixes minor issues found by static analyzer
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2019-07-07 23:08:51 +02:00 |
file_access_jandroid.h
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Add FileAccess::set_unix_permissions for Unix platforms
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2019-04-07 15:45:30 -03:00 |
java_class_wrapper.cpp
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Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
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2019-02-27 15:11:08 +03:00 |
java_class_wrapper.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
java_godot_io_wrapper.cpp
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Change "ID" to lowercase "id"
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2019-05-09 06:25:32 -04:00 |
java_godot_io_wrapper.h
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Change "ID" to lowercase "id"
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2019-05-09 06:25:32 -04:00 |
java_godot_lib_jni.cpp
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Added release function to PoolVector::Access.
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2019-07-06 12:04:27 +01:00 |
java_godot_lib_jni.h
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Fix typos with codespell
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2019-05-19 13:10:35 +02:00 |
java_godot_wrapper.cpp
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Setup Godot to support the Oculus Mobile SDK.
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2019-05-30 16:35:50 -07:00 |
java_godot_wrapper.h
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Setup Godot to support the Oculus Mobile SDK.
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2019-05-30 16:35:50 -07:00 |
logo.png
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Optimize images losslessly using oxipng -o6 --strip all --zopfli
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2018-06-28 19:17:41 +02:00 |
os_android.cpp
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
os_android.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
platform_config.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
power_android.cpp
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Platform: Ensure classes match their header filename
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2019-02-12 16:56:25 +01:00 |
power_android.h
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Platform: Ensure classes match their header filename
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2019-02-12 16:56:25 +01:00 |
run_icon.png
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Optimize images losslessly using oxipng -o6 --strip all --zopfli
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2018-06-28 19:17:41 +02:00 |
SCsub
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SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
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2019-07-03 09:59:04 +02:00 |
string_android.h
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Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
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2019-02-27 15:11:08 +03:00 |
thread_jandroid.cpp
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Improve custom thread numbering for POSIX
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2019-01-25 00:59:07 +01:00 |
thread_jandroid.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |