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effects
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
environment
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
forward_clustered
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
forward_mobile
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
shaders
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Fix SSR not working properly in stereo
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2024-01-09 23:19:57 +11:00 |
spirv-reflect
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storage_rd
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Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
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2024-01-10 12:23:59 -08:00 |
api_context_rd.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
api_context_rd.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
cluster_builder_rd.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 -03:00 |
renderer_canvas_render_rd.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor_rd.cpp
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Use render method from OS in compositor RD; Update related UI
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2023-12-14 11:38:46 +08:00 |
renderer_compositor_rd.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
renderer_scene_render_rd.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
renderer_scene_render_rd.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
SCsub
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shader_rd.cpp
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Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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2024-01-04 14:25:33 +01:00 |
shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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