virtualx-engine/scene
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
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2d Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:29 -06:00
3d Merge pull request #57661 from lawnjelly/bind_mesh_merging 2022-03-17 19:54:31 +01:00
animation Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-22 08:56:57 +01:00
audio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
debugger Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
gui Add item tooltip access to OptionButton 2022-03-17 14:45:19 +01:00
main Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
resources Add binary MO translation file support. Add brotli decoder and WOFF2 support. 2022-03-25 19:51:39 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport FlowContainer 2022-02-11 14:48:40 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Add a signal to notify when children nodes enter or exit tree 2022-02-11 09:50:58 +01:00
scene_string_names.h Add a signal to notify when children nodes enter or exit tree 2022-02-11 09:50:58 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00